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https://github.com/TorqueGameEngines/Torque3D.git
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from @rextimmy, we need to target the lightmap gbuffer slot, not the color one
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25015eb724
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1 changed files with 10 additions and 6 deletions
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@ -37,7 +37,7 @@
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//****************************************************************************
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U32 PBRConfigMapHLSL::getOutputTargets(const MaterialFeatureData& fd) const
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{
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return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget2 : ShaderFeature::DefaultTarget;
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return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget3 : ShaderFeature::DefaultTarget;
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}
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void PBRConfigMapHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
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@ -110,13 +110,17 @@ void PBRConfigMapHLSL::processPix( Vector<ShaderComponent*> &componentList, cons
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glowMul->uniform = true;
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glowMul->constSortPos = cspPotentialPrimitive;
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ShaderFeature::OutputTarget targ = ShaderFeature::DefaultTarget;
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ShaderFeature::OutputTarget inTarg = ShaderFeature::DefaultTarget;
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ShaderFeature::OutputTarget outTarg = ShaderFeature::DefaultTarget;
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if (fd.features[MFT_isDeferred])
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targ = ShaderFeature::RenderTarget1;
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{
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inTarg = ShaderFeature::RenderTarget1;
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outTarg = ShaderFeature::RenderTarget3;
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}
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Var* diffuseColor = (Var*)LangElement::find(getOutputTargetVarName(inTarg));
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Var* emissionColor = (Var*)LangElement::find(getOutputTargetVarName(outTarg));
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Var* diffuseColor = (Var*)LangElement::find(getOutputTargetVarName(targ));
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if (diffuseColor)
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meta->addStatement(new GenOp(" @.rgb += @.rgb*float3(@,@,@)*@.aaa;\r\n", diffuseColor, diffuseColor, glowMul, glowMul, glowMul, texOp));
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meta->addStatement(new GenOp(" @.rgb += @.rgb*float3(@,@,@)*@.aaa;\r\n", emissionColor, diffuseColor, glowMul, glowMul, glowMul, texOp));
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}
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output = meta;
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}
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