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Some code cleanup, tweak and optimizations for assets, entities and components.
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15 changed files with 58 additions and 40 deletions
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@ -30,6 +30,10 @@ StateMachine::StateMachine()
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mStartingState = "";
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mCurCreateState = NULL;
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mStateMachineFile = StringTable->EmptyString();
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mCurCreateState = nullptr;
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}
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StateMachine::~StateMachine()
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