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Some code cleanup, tweak and optimizations for assets, entities and components.
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15 changed files with 58 additions and 40 deletions
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@ -47,11 +47,6 @@ class ImageAsset : public AssetBase
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{
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typedef AssetBase Parent;
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AssetManager* mpOwningAssetManager;
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bool mAssetInitialized;
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AssetDefinition* mpAssetDefinition;
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U32 mAcquireReferenceCount;
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StringTableEntry mImageFileName;
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GFXTexHandle mImage;
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