mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 22:54:34 +00:00
anim-clip -- sequence selection by afx effects
This commit is contained in:
parent
8c65467697
commit
ab88b8f489
6 changed files with 511 additions and 14 deletions
|
|
@ -793,6 +793,17 @@ private:
|
|||
private:
|
||||
static bool sCorpsesHiddenFromRayCast;
|
||||
|
||||
public:
|
||||
virtual void restoreAnimation(U32 tag);
|
||||
virtual U32 getAnimationID(const char* name);
|
||||
virtual U32 playAnimationByID(U32 anim_id, F32 pos, F32 rate, F32 trans, bool hold, bool wait, bool is_death_anim);
|
||||
virtual F32 getAnimationDurationByID(U32 anim_id);
|
||||
virtual bool isBlendAnimation(const char* name);
|
||||
virtual const char* getLastClipName(U32 clip_tag);
|
||||
virtual void unlockAnimation(U32 tag, bool force=false);
|
||||
virtual U32 lockAnimation();
|
||||
virtual bool isAnimationLocked() const { return ((anim_clip_flags & BLOCK_USER_CONTROL) != 0); }
|
||||
|
||||
};
|
||||
|
||||
typedef Player::Pose PlayerPose;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue