make sure tilesize is in world units

tilesize now stays the same size as the world units provided
This commit is contained in:
marauder2k7 2025-07-23 05:55:05 +01:00
parent d4d552e8e0
commit ab83ecb591
3 changed files with 24 additions and 66 deletions

View file

@ -51,7 +51,7 @@ duDebugDrawTorque::~duDebugDrawTorque()
void duDebugDrawTorque::depthMask(bool state)
{
mDesc.setZReadWrite(state, false);
mDesc.setZReadWrite(state);
}
void duDebugDrawTorque::texture(bool state)
@ -95,7 +95,8 @@ void duDebugDrawTorque::begin(duDebugDrawPrimitives prim, float size)
}
mDesc.setCullMode(GFXCullCW);
mDesc.setBlend(true);
mDesc.setBlend(false);
mDesc.setZReadWrite(true);
}
/// Submit a vertex