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make sure tilesize is in world units
tilesize now stays the same size as the world units provided
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d4d552e8e0
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3 changed files with 24 additions and 66 deletions
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@ -51,7 +51,7 @@ duDebugDrawTorque::~duDebugDrawTorque()
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void duDebugDrawTorque::depthMask(bool state)
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{
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mDesc.setZReadWrite(state, false);
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mDesc.setZReadWrite(state);
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}
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void duDebugDrawTorque::texture(bool state)
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@ -95,7 +95,8 @@ void duDebugDrawTorque::begin(duDebugDrawPrimitives prim, float size)
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}
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mDesc.setCullMode(GFXCullCW);
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mDesc.setBlend(true);
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mDesc.setBlend(false);
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mDesc.setZReadWrite(true);
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}
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/// Submit a vertex
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