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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
fix particle glow
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parent
5d260bc58f
commit
ab80a842aa
5 changed files with 20 additions and 3 deletions
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@ -1122,15 +1122,19 @@ void GFXGLShader::setConstantsFromBuffer(U8* buffer)
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// Set sampler number on our program.
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glUniform1i(handle->mDesc.bindPoint, handle->mDesc.samplerReg);
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break;
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case GFXSCT_Bool:
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case GFXSCT_Int:
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glUniform1iv(handle->mDesc.bindPoint, handle->mDesc.arraySize, (GLint*)(mGlobalConstBuffer + handle->mDesc.offset));
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break;
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case GFXSCT_Bool2:
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case GFXSCT_Int2:
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glUniform2iv(handle->mDesc.bindPoint, handle->mDesc.arraySize, (GLint*)(mGlobalConstBuffer + handle->mDesc.offset));
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break;
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case GFXSCT_Bool3:
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case GFXSCT_Int3:
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glUniform3iv(handle->mDesc.bindPoint, handle->mDesc.arraySize, (GLint*)(mGlobalConstBuffer + handle->mDesc.offset));
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break;
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case GFXSCT_Bool4:
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case GFXSCT_Int4:
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glUniform4iv(handle->mDesc.bindPoint, handle->mDesc.arraySize, (GLint*)(mGlobalConstBuffer + handle->mDesc.offset));
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break;
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@ -495,7 +495,8 @@ void RenderParticleMgr::renderParticle(ParticleRenderInst* ri, SceneRenderState*
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mParticleShaderConsts.mShaderConsts->setSafe( mParticleShaderConsts.mAlphaFactorSC, alphaFactor );
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mParticleShaderConsts.mShaderConsts->setSafe( mParticleShaderConsts.mAlphaScaleSC, alphaScale );
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mParticleShaderConsts.mShaderConsts->setSafe(mParticleShaderConsts.mGlowSC, ri->glow ? 1 : 0);
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mParticleShaderConsts.mShaderConsts->setSafe( mParticleShaderConsts.mFSModelViewProjSC, *ri->modelViewProj );
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mParticleShaderConsts.mShaderConsts->setSafe( mParticleShaderConsts.mOneOverFarSC, 1.0f / state->getFarPlane() );
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@ -556,6 +557,7 @@ bool RenderParticleMgr::_initShader()
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mParticleShaderConsts.mOneOverSoftnessSC = mParticleShader->getShaderConstHandle( "$oneOverSoftness" );
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mParticleShaderConsts.mAlphaFactorSC = mParticleShader->getShaderConstHandle( "$alphaFactor" );
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mParticleShaderConsts.mAlphaScaleSC = mParticleShader->getShaderConstHandle( "$alphaScale" );
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mParticleShaderConsts.mGlowSC = mParticleShader->getShaderConstHandle("$glow");
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mParticleShaderConsts.mFSModelViewProjSC = mParticleShader->getShaderConstHandle( "$fsModelViewProj" );
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mParticleShaderConsts.mDeferredTargetParamsSC = mParticleShader->getShaderConstHandle( "$deferredTargetParams" );
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@ -112,6 +112,7 @@ protected:
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GFXShaderConstHandle *mDeferredTargetParamsSC;
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GFXShaderConstHandle *mAlphaFactorSC;
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GFXShaderConstHandle *mAlphaScaleSC;
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GFXShaderConstHandle* mGlowSC;
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GFXShaderConstHandle *mSamplerDiffuse;
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GFXShaderConstHandle *mSamplerDeferredTex;
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GFXShaderConstHandle *mSamplerParaboloidLightMap;
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