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more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature
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11 changed files with 38 additions and 31 deletions
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@ -104,7 +104,7 @@ void _initShaderGenHLSL( ShaderGen *shaderGen )
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FEATUREMGR->registerFeature( MFT_isDeferred, new NamedFeatureHLSL( "Deferred Material" ) );
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FEATUREMGR->registerFeature( MFT_PBRConfigMap, new PBRConfigMapHLSL);
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FEATUREMGR->registerFeature( MFT_PBRConfigVars, new PBRConfigVarsHLSL);
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FEATUREMGR->registerFeature( MFT_DeferredMatInfoFlags, new DeferredMatInfoFlagsHLSL );
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FEATUREMGR->registerFeature( MFT_MatInfoFlags, new MatInfoFlagsHLSL );
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FEATUREMGR->registerFeature( MFT_DeferredEmissive, new DeferredEmissiveHLSL);
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FEATUREMGR->registerFeature( MFT_SkyBox, new NamedFeatureHLSL( "skybox" ) );
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FEATUREMGR->registerFeature( MFT_HardwareSkinning, new HardwareSkinningFeatureHLSL );
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