more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature

This commit is contained in:
AzaezelX 2019-10-23 20:38:13 -05:00
parent 92efdb0d86
commit ab613187ed
11 changed files with 38 additions and 31 deletions

View file

@ -117,7 +117,7 @@ void PBRConfigMapGLSL::processVert( Vector<ShaderComponent*> &componentList,
}
// Material Info Flags -> Red ( Flags ) of Material Info Buffer.
void DeferredMatInfoFlagsGLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
void MatInfoFlagsGLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
{
MultiLine *meta = new MultiLine;

View file

@ -47,7 +47,7 @@ public:
const MaterialFeatureData &fd );
};
class DeferredMatInfoFlagsGLSL : public ShaderFeatureGLSL
class MatInfoFlagsGLSL : public ShaderFeatureGLSL
{
public:
virtual String getName() { return "Deferred Shading: Mat Info Flags"; }

View file

@ -89,16 +89,20 @@ void PBRConfigMapHLSL::processPix( Vector<ShaderComponent*> &componentList, cons
if (!metalness) metalness = new Var("metalness", "float");
Var *smoothness = (Var*)LangElement::find("smoothness");
if (!smoothness) smoothness = new Var("smoothness", "float");
Var* ao = (Var*)LangElement::find("ao");
if (!ao) ao = new Var("ao", "float");
meta->addStatement(new GenOp(" @ = @.r;\r\n", new DecOp(smoothness), texOp));
meta->addStatement(new GenOp(" @ = @.b;\r\n", new DecOp(metalness), texOp));
meta->addStatement(new GenOp(" @.bga = @.rgb;\r\n", pbrConfig, texOp));
meta->addStatement(new GenOp(" @ = @.b;\r\n", new DecOp(smoothness), pbrConfig));
if (fd.features[MFT_InvertSmoothness])
{
meta->addStatement(new GenOp(" @.b = 1.0-@.b;\r\n", pbrConfig, pbrConfig));
meta->addStatement(new GenOp(" @ = 1.0-@;\r\n", smoothness, smoothness));
if (!fd.features[MFT_isDeferred])
meta->addStatement(new GenOp(" @ = @.ggga;\r\n", pbrConfig, texOp));
meta->addStatement(new GenOp(" @.bga = float3(@,@.g,@);\r\n", pbrConfig, smoothness, pbrConfig, metalness));
}
meta->addStatement(new GenOp(" @ = @.g;\r\n", new DecOp(ao), pbrConfig));
meta->addStatement(new GenOp(" @ = @.a;\r\n", new DecOp(metalness), pbrConfig));
output = meta;
}
@ -137,8 +141,13 @@ void PBRConfigMapHLSL::processVert( Vector<ShaderComponent*> &componentList,
output = meta;
}
U32 MatInfoFlagsHLSL::getOutputTargets(const MaterialFeatureData& fd) const
{
return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget2 : ShaderFeature::DefaultTarget;
}
// Material Info Flags -> Red ( Flags ) of Material Info Buffer.
void DeferredMatInfoFlagsHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
void MatInfoFlagsHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
{
// search for material var
Var* pbrConfig;

View file

@ -48,15 +48,15 @@ public:
const MaterialFeatureData &fd );
};
class DeferredMatInfoFlagsHLSL : public ShaderFeatureHLSL
class MatInfoFlagsHLSL : public ShaderFeatureHLSL
{
public:
virtual String getName() { return "Deferred Shading: Mat Info Flags"; }
virtual void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
virtual U32 getOutputTargets( const MaterialFeatureData &fd ) const { return ShaderFeature::RenderTarget2; }
virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
};
class PBRConfigVarsHLSL : public ShaderFeatureHLSL