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timmy merge work
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29 changed files with 295 additions and 925 deletions
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@ -165,7 +165,7 @@ void GFXGLCubemap::initStatic( DDSFile *dds )
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}
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// convert to Z up
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const U32 faceIndex = _zUpFaceIndex(i);
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const U32 faceIndex = zUpFaceIndex(i);
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// Now loop thru the mip levels!
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for (U32 mip = 0; mip < mMipMapLevels; ++mip)
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@ -116,7 +116,8 @@ public:
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virtual U32 getNumRenderTargets() const;
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virtual GFXShader* createShader();
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//TODO: implement me!
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virtual void copyResource(GFXTextureObject *pDst, GFXCubemap *pSrc, const U32 face) {};
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virtual void clear( U32 flags, const LinearColorF& color, F32 z, U32 stencil );
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virtual void clearColorAttachment(const U32 attachment, const LinearColorF& color);
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virtual bool beginSceneInternal();
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