use const for consistency

This commit is contained in:
rextimmy 2021-01-05 10:43:12 +10:00
parent 511efcf462
commit aad70af468

View file

@ -96,7 +96,7 @@ GFXLockedRect *GFXD3D11TextureObject::lock(U32 mipLevel /*= 0*/, RectI *inRect /
AssertFatal(false, "GFXD3D11TextureObject:lock - failed to map render target resource!");
bool is3D = mStagingTex->getDepth() != 0;
const bool is3D = mStagingTex->getDepth() != 0;
const U32 width = mTextureSize.x >> mipLevel;
const U32 height = mTextureSize.y >> mipLevel;
const U32 depth = is3D ? mTextureSize.z >> mipLevel : 1;