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sfx shadowvar cleanup
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96169bc151
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3 changed files with 14 additions and 14 deletions
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@ -174,18 +174,18 @@ void SFXSoundscapeManager::update()
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// Activate SFXStates on the ambience. For state slots that
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// have changed, deactivate states that we have already activated.
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for( U32 i = 0; i < SFXAmbience::MaxStates; ++ i )
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for( U32 ambState = 0; ambState < SFXAmbience::MaxStates; ++ambState)
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{
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SFXState* state = ambience->getState( i );
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if( soundscape->mStates[ i ] != state )
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SFXState* state = ambience->getState(ambState);
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if( soundscape->mStates[ambState] != state )
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{
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if( soundscape->mStates[ i ] )
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soundscape->mStates[ i ]->deactivate();
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if( soundscape->mStates[ambState] )
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soundscape->mStates[ambState]->deactivate();
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if( state )
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state->activate();
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soundscape->mStates[ i ] = state;
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soundscape->mStates[ambState] = state;
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}
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}
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