From 587afaac4f01d87fc8b0c288ff43e88d7bf9a172 Mon Sep 17 00:00:00 2001 From: Daniel Buckmaster Date: Sat, 16 May 2015 22:37:58 +1000 Subject: [PATCH] Case-sensitive filenames for Linux. See #1287. --- Templates/Full/game/art/forest/managedItemData.cs | 2 +- Templates/Full/game/levels/Outpost.mis | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Templates/Full/game/art/forest/managedItemData.cs b/Templates/Full/game/art/forest/managedItemData.cs index a4d4d64b9..d5c6deb29 100644 --- a/Templates/Full/game/art/forest/managedItemData.cs +++ b/Templates/Full/game/art/forest/managedItemData.cs @@ -25,7 +25,7 @@ datablock TSForestItemData(ExampleForestMesh) { - shapeFile = "art/shapes/trees/defaulttree/defaulttree.dae"; + shapeFile = "art/shapes/trees/defaulttree/defaulttree.DAE"; internalName = "ExampleForestMesh"; windScale = "1"; trunkBendScale = "0.02"; diff --git a/Templates/Full/game/levels/Outpost.mis b/Templates/Full/game/levels/Outpost.mis index df29dd7ec..3050b42fb 100644 --- a/Templates/Full/game/levels/Outpost.mis +++ b/Templates/Full/game/levels/Outpost.mis @@ -1277,7 +1277,7 @@ new SimGroup(MissionGroup) { }; }; new TSStatic() { - shapeName = "art/shapes/trees/defaulttree/defaulttree.dae"; + shapeName = "art/shapes/trees/defaulttree/defaulttree.DAE"; playAmbient = "1"; meshCulling = "0"; originSort = "0";