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update macro
Added get##name##File to macro that will check to make sure the asset is not null before getting the image file.
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5 changed files with 13 additions and 9 deletions
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@ -138,6 +138,8 @@ private: AssetPtr<ImageAsset> mBitmapAsset; public: void _setBitmap(StringTableE
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} static bool _setBitmapData(void* obj, const char* index, const char* data) {
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static_cast<GuiBitmapButtonCtrl*>(obj)->_setBitmap(_getStringTable()->insert(data)); return false;
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}
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StringTableEntry getBitmapFile() { return mBitmapAsset.notNull() ? mBitmapAsset->getImageFile() : ""; }
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protected:
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void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
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