mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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PlatformSDL implementation.
This commit is contained in:
parent
21d58bb191
commit
aa35157eef
33 changed files with 3971 additions and 151 deletions
440
Engine/source/platformSDL/sdlInput.cpp
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440
Engine/source/platformSDL/sdlInput.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platformInput.h"
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#include "console/console.h"
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#include "core/util/journal/process.h"
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#include "windowManager/platformWindowMgr.h"
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#include "sdlInput.h"
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#include "platform/platformInput.h"
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#include "SDL.h"
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#ifdef LOG_INPUT
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#include <time.h>
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#include <stdarg.h>
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#endif
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// Static class variables:
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InputManager* Input::smManager;
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bool Input::smActive;
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U8 Input::smModifierKeys;
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bool Input::smLastKeyboardActivated;
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bool Input::smLastMouseActivated;
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bool Input::smLastJoystickActivated;
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InputEvent Input::smInputEvent;
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#ifdef LOG_INPUT
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static HANDLE gInputLog;
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#endif
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static void fillAsciiTable() {}
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//------------------------------------------------------------------------------
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//
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// This function gets the standard ASCII code corresponding to our key code
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// and the existing modifier key state.
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//
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//------------------------------------------------------------------------------
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struct AsciiData
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{
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struct KeyData
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{
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U16 ascii;
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bool isDeadChar;
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};
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KeyData upper;
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KeyData lower;
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KeyData goofy;
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};
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#define NUM_KEYS ( KEY_OEM_102 + 1 )
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#define KEY_FIRST KEY_ESCAPE
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//------------------------------------------------------------------------------
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void Input::init()
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{
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Con::printf( "Input Init:" );
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destroy();
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smActive = false;
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smLastKeyboardActivated = true;
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smLastMouseActivated = true;
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smLastJoystickActivated = true;
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SDL_InitSubSystem( SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS );
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// Init the current modifier keys
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setModifierKeys(0);
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fillAsciiTable();
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Con::printf( "" );
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// Set ourselves to participate in per-frame processing.
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Process::notify(Input::process, PROCESS_INPUT_ORDER);
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}
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//------------------------------------------------------------------------------
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ConsoleFunction( isJoystickDetected, bool, 1, 1, "isJoystickDetected()" )
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{
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argc; argv;
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return( SDL_NumJoysticks() > 0 );
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}
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//------------------------------------------------------------------------------
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ConsoleFunction( getJoystickAxes, const char*, 2, 2, "getJoystickAxes( instance )" )
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{
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argc;
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// TODO SDL
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return( "" );
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}
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//------------------------------------------------------------------------------
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U16 Input::getKeyCode( U16 asciiCode )
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{
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if( asciiCode > 255 )
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return 0;
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char c[2];
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c[0]= asciiCode;
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c[1] = NULL;
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return KeyMapSDL::getTorqueScanCodeFromSDL( SDL_GetScancodeFromName( c ) );
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}
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//------------------------------------------------------------------------------
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U16 Input::getAscii( U16 keyCode, KEY_STATE keyState )
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{
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if ( keyCode >= NUM_KEYS )
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return 0;
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U32 SDLKey = KeyMapSDL::getSDLScanCodeFromTorque( keyCode );
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SDLKey = SDL_GetKeyFromScancode( (SDL_Scancode)SDLKey );
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const char *text = SDL_GetKeyName( SDLKey );
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if(text[1] != 0)
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return 0;
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U8 ret = text[0];
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if( !dIsalpha(ret) )
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return ret;
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switch ( keyState )
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{
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case STATE_LOWER:
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return dTolower( ret );
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case STATE_UPPER:
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return dToupper( ret );
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case STATE_GOOFY:
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return 0; // TODO SDL
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default:
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return(0);
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}
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}
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//------------------------------------------------------------------------------
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void Input::destroy()
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{
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Process::remove(Input::process);
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SDL_QuitSubSystem( SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER );
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}
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//------------------------------------------------------------------------------
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bool Input::enable()
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{
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if ( smManager && !smManager->isEnabled() )
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return( smManager->enable() );
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return( false );
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}
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//------------------------------------------------------------------------------
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void Input::disable()
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{
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if ( smManager && smManager->isEnabled() )
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smManager->disable();
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}
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//------------------------------------------------------------------------------
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void Input::activate()
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{
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#ifdef UNICODE
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//winState.imeHandle = ImmGetContext( getWin32WindowHandle() );
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//ImmReleaseContext( getWin32WindowHandle(), winState.imeHandle );
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#endif
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if ( !Con::getBoolVariable( "$enableDirectInput" ) )
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return;
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if ( smManager && smManager->isEnabled() && !smActive )
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{
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Con::printf( "Activating Input..." );
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smActive = true;
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}
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}
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//------------------------------------------------------------------------------
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void Input::deactivate()
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{
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if ( smManager && smManager->isEnabled() && smActive )
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{
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smActive = false;
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Con::printf( "Input deactivated." );
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}
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}
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//------------------------------------------------------------------------------
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bool Input::isEnabled()
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{
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if ( smManager )
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return smManager->isEnabled();
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return false;
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}
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//------------------------------------------------------------------------------
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bool Input::isActive()
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{
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return smActive;
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}
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//------------------------------------------------------------------------------
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void Input::process()
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{
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if ( smManager && smManager->isEnabled() && smActive )
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smManager->process();
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}
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//------------------------------------------------------------------------------
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InputManager* Input::getManager()
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{
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return( smManager );
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}
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//-----------------------------------------------------------------------------
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// Clipboard functions
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const char* Platform::getClipboard()
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{
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//note - this function never returns NULL
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return SDL_HasClipboardText() ? SDL_GetClipboardText() : "";
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}
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//-----------------------------------------------------------------------------
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bool Platform::setClipboard(const char *text)
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{
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if (!text)
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return false;
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SDL_SetClipboardText(text);
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return true;
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}
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namespace
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{
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const int TableSize = 256;
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U32 SDL_T3D[256];
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U32 T3D_SDL[256];
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static bool _buildScanCode = true;
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}
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void mapScanCode(U32 sdl, U32 torque)
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{
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SDL_T3D[sdl] = torque;
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T3D_SDL[torque] = sdl;
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}
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void buildScanCodeArray()
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{
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_buildScanCode = false;
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for(int i = 0; i < TableSize; ++i)
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{
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SDL_T3D[i] = 0;
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T3D_SDL[i] = 0;
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}
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// SDL, Torque
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mapScanCode(SDL_SCANCODE_A, KEY_A);
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mapScanCode(SDL_SCANCODE_B, KEY_B);
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mapScanCode(SDL_SCANCODE_C, KEY_C);
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mapScanCode(SDL_SCANCODE_D, KEY_D);
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mapScanCode(SDL_SCANCODE_E, KEY_E);
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mapScanCode(SDL_SCANCODE_F, KEY_F);
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mapScanCode(SDL_SCANCODE_G, KEY_G);
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mapScanCode(SDL_SCANCODE_H, KEY_H);
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mapScanCode(SDL_SCANCODE_I, KEY_I);
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mapScanCode(SDL_SCANCODE_J, KEY_J);
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mapScanCode(SDL_SCANCODE_K, KEY_K);
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mapScanCode(SDL_SCANCODE_L, KEY_L);
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mapScanCode(SDL_SCANCODE_M, KEY_M);
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mapScanCode(SDL_SCANCODE_N, KEY_N);
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mapScanCode(SDL_SCANCODE_O, KEY_O);
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mapScanCode(SDL_SCANCODE_P, KEY_P);
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mapScanCode(SDL_SCANCODE_Q, KEY_Q);
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mapScanCode(SDL_SCANCODE_R, KEY_R);
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mapScanCode(SDL_SCANCODE_S, KEY_S);
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mapScanCode(SDL_SCANCODE_T, KEY_T);
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mapScanCode(SDL_SCANCODE_U, KEY_U);
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mapScanCode(SDL_SCANCODE_V, KEY_V);
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mapScanCode(SDL_SCANCODE_W, KEY_W);
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mapScanCode(SDL_SCANCODE_X, KEY_X);
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mapScanCode(SDL_SCANCODE_Y, KEY_Y);
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mapScanCode(SDL_SCANCODE_Z, KEY_Z);
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mapScanCode(SDL_SCANCODE_1, KEY_1);
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mapScanCode(SDL_SCANCODE_2, KEY_2);
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mapScanCode(SDL_SCANCODE_3, KEY_3);
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mapScanCode(SDL_SCANCODE_4, KEY_4);
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mapScanCode(SDL_SCANCODE_5, KEY_5);
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mapScanCode(SDL_SCANCODE_6, KEY_6);
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mapScanCode(SDL_SCANCODE_7, KEY_7);
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mapScanCode(SDL_SCANCODE_8, KEY_8);
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mapScanCode(SDL_SCANCODE_9, KEY_9);
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mapScanCode(SDL_SCANCODE_0, KEY_0);
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mapScanCode(SDL_SCANCODE_BACKSPACE, KEY_BACKSPACE);
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mapScanCode(SDL_SCANCODE_TAB, KEY_TAB);
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mapScanCode(SDL_SCANCODE_RETURN, KEY_RETURN);
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mapScanCode(SDL_SCANCODE_LCTRL, KEY_CONTROL);
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mapScanCode(SDL_SCANCODE_RCTRL, KEY_CONTROL);
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mapScanCode(SDL_SCANCODE_LALT, KEY_ALT);
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mapScanCode(SDL_SCANCODE_RALT, KEY_ALT);
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mapScanCode(SDL_SCANCODE_LSHIFT, KEY_SHIFT);
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mapScanCode(SDL_SCANCODE_RSHIFT, KEY_SHIFT);
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mapScanCode(SDL_SCANCODE_PAUSE, KEY_PAUSE);
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mapScanCode(SDL_SCANCODE_CAPSLOCK, KEY_CAPSLOCK);
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mapScanCode(SDL_SCANCODE_ESCAPE, KEY_ESCAPE);
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mapScanCode(SDL_SCANCODE_SPACE, KEY_SPACE);
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mapScanCode(SDL_SCANCODE_PAGEDOWN, KEY_PAGE_DOWN);
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mapScanCode(SDL_SCANCODE_PAGEUP, KEY_PAGE_UP);
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mapScanCode(SDL_SCANCODE_END, KEY_END);
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mapScanCode(SDL_SCANCODE_HOME, KEY_HOME);
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mapScanCode(SDL_SCANCODE_LEFT, KEY_LEFT);
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mapScanCode(SDL_SCANCODE_UP, KEY_UP);
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mapScanCode(SDL_SCANCODE_RIGHT, KEY_RIGHT);
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mapScanCode(SDL_SCANCODE_DOWN, KEY_DOWN);
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mapScanCode(SDL_SCANCODE_PRINTSCREEN, KEY_PRINT);
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mapScanCode(SDL_SCANCODE_INSERT, KEY_INSERT);
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mapScanCode(SDL_SCANCODE_DELETE, KEY_DELETE);
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mapScanCode(SDL_SCANCODE_HELP, KEY_HELP);
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mapScanCode(SDL_SCANCODE_GRAVE, KEY_TILDE);
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mapScanCode(SDL_SCANCODE_MINUS, KEY_MINUS);
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mapScanCode(SDL_SCANCODE_EQUALS, KEY_EQUALS);
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mapScanCode(SDL_SCANCODE_LEFTBRACKET, KEY_LBRACKET);
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mapScanCode(SDL_SCANCODE_RIGHTBRACKET, KEY_RBRACKET);
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mapScanCode(SDL_SCANCODE_BACKSLASH, KEY_BACKSLASH);
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mapScanCode(SDL_SCANCODE_SEMICOLON, KEY_SEMICOLON);
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mapScanCode(SDL_SCANCODE_APOSTROPHE, KEY_APOSTROPHE);
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mapScanCode(SDL_SCANCODE_COMMA, KEY_COMMA);
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mapScanCode(SDL_SCANCODE_PERIOD, KEY_PERIOD);
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mapScanCode(SDL_SCANCODE_SLASH, KEY_SLASH);
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mapScanCode(SDL_SCANCODE_KP_0, KEY_NUMPAD0);
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mapScanCode(SDL_SCANCODE_KP_1, KEY_NUMPAD1);
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mapScanCode(SDL_SCANCODE_KP_2, KEY_NUMPAD2);
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mapScanCode(SDL_SCANCODE_KP_3, KEY_NUMPAD3);
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mapScanCode(SDL_SCANCODE_KP_4, KEY_NUMPAD4);
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mapScanCode(SDL_SCANCODE_KP_5, KEY_NUMPAD5);
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mapScanCode(SDL_SCANCODE_KP_6, KEY_NUMPAD6);
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mapScanCode(SDL_SCANCODE_KP_7, KEY_NUMPAD7);
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mapScanCode(SDL_SCANCODE_KP_8, KEY_NUMPAD8);
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mapScanCode(SDL_SCANCODE_KP_9, KEY_NUMPAD9);
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mapScanCode(SDL_SCANCODE_KP_MULTIPLY, KEY_MULTIPLY);
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mapScanCode(SDL_SCANCODE_KP_PLUS, KEY_ADD);
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mapScanCode(SDL_SCANCODE_KP_EQUALS, KEY_SEPARATOR);
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mapScanCode(SDL_SCANCODE_KP_MINUS, KEY_SUBTRACT);
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mapScanCode(SDL_SCANCODE_KP_PERIOD, KEY_DECIMAL);
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mapScanCode(SDL_SCANCODE_KP_DIVIDE, KEY_DIVIDE);
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mapScanCode(SDL_SCANCODE_KP_ENTER, KEY_NUMPADENTER);
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mapScanCode(SDL_SCANCODE_F1, KEY_F1);
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mapScanCode(SDL_SCANCODE_F2, KEY_F2);
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mapScanCode(SDL_SCANCODE_F3, KEY_F3);
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mapScanCode(SDL_SCANCODE_F4, KEY_F4);
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mapScanCode(SDL_SCANCODE_F5, KEY_F5);
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mapScanCode(SDL_SCANCODE_F6, KEY_F6);
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mapScanCode(SDL_SCANCODE_F7, KEY_F7);
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mapScanCode(SDL_SCANCODE_F8, KEY_F8);
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mapScanCode(SDL_SCANCODE_F9, KEY_F9);
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mapScanCode(SDL_SCANCODE_F10, KEY_F10);
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mapScanCode(SDL_SCANCODE_F11, KEY_F11);
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mapScanCode(SDL_SCANCODE_F12, KEY_F12);
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mapScanCode(SDL_SCANCODE_F13, KEY_F13);
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mapScanCode(SDL_SCANCODE_F14, KEY_F14);
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mapScanCode(SDL_SCANCODE_F15, KEY_F15);
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mapScanCode(SDL_SCANCODE_F16, KEY_F16);
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mapScanCode(SDL_SCANCODE_F17, KEY_F17);
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mapScanCode(SDL_SCANCODE_F18, KEY_F18);
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mapScanCode(SDL_SCANCODE_F19, KEY_F19);
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mapScanCode(SDL_SCANCODE_F20, KEY_F20);
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mapScanCode(SDL_SCANCODE_F21, KEY_F21);
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mapScanCode(SDL_SCANCODE_F22, KEY_F22);
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mapScanCode(SDL_SCANCODE_F23, KEY_F23);
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mapScanCode(SDL_SCANCODE_F24, KEY_F24);
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//mapScanCode(SDL_SCANCODE_LOCKINGNUMLOCK, KEY_NUMLOCK);
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//mapScanCode(SDL_SCANCODE_LOCKINGSCROLLLOCK, KEY_SCROLLLOCK);
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mapScanCode(SDL_SCANCODE_LCTRL, KEY_LCONTROL);
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mapScanCode(SDL_SCANCODE_RCTRL, KEY_RCONTROL);
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mapScanCode(SDL_SCANCODE_LALT, KEY_LALT);
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mapScanCode(SDL_SCANCODE_RALT, KEY_RALT);
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mapScanCode(SDL_SCANCODE_LSHIFT, KEY_LSHIFT);
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mapScanCode(SDL_SCANCODE_RSHIFT, KEY_RSHIFT);
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//mapScanCode(____, KEY_WIN_LWINDOW);
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//mapScanCode(____, KEY_WIN_RWINDOW);
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//mapScanCode(____, KEY_WIN_APPS);
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//mapScanCode(____, KEY_OEM_102);
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//mapScanCode(____, KEY_MAC_OPT);
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//mapScanCode(____, KEY_MAC_LOPT);
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//mapScanCode(____, KEY_MAC_ROPT);
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//for(int i = 0; i < 48; ++i)
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// mapScanCode(____, KEY_BUTTON0 + i );
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//mapScanCode(____, KEY_ANYKEY);
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}
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U32 KeyMapSDL::getTorqueScanCodeFromSDL(U32 sdl)
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{
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if(_buildScanCode)
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buildScanCodeArray();
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return SDL_T3D[sdl];
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}
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U32 KeyMapSDL::getSDLScanCodeFromTorque(U32 torque)
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{
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if(_buildScanCode)
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buildScanCodeArray();
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return T3D_SDL[torque];
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}
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