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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
add safeties for enum math across define boundaries
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parent
1230d0d280
commit
aa02e48c8d
20 changed files with 71 additions and 71 deletions
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@ -104,7 +104,7 @@ public:
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static StringTableEntry smNoShapeAssetFallback;
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static const String mShapeErrCodeStrings[ShapeAssetErrCode::Extended - Parent::Extended + 1];
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static const String mShapeErrCodeStrings[U32(ShapeAssetErrCode::Extended) - U32(Parent::Extended) + 1];
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static U32 getAssetErrCode(AssetPtr<ShapeAsset> shapeAsset) { if (shapeAsset) return shapeAsset->mLoadedState; else return 0; }
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@ -691,7 +691,7 @@ void Lightning::processEvent(LightningStrikeEvent* pEvent)
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start.z = mObjScale.z * 0.5f + getPosition().z;
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strikePoint.z += -mObjScale.z * 0.5f;
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bool rayHit = gClientContainer.castRay( start, strikePoint,
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(STATIC_COLLISION_TYPEMASK | WaterObjectType),
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((U32)STATIC_COLLISION_TYPEMASK | (U32)WaterObjectType),
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&rayInfo);
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if( rayHit )
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{
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@ -933,7 +933,7 @@ U32 Lightning::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
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U32 retMask = Parent::packUpdate(con, mask, stream);
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// Only write data if this is the initial packet or we've been inspected.
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if (stream->writeFlag(mask & (InitialUpdateMask | ExtendedInfoMask)))
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if (stream->writeFlag(mask & ((U32)InitialUpdateMask | (U32)ExtendedInfoMask)))
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{
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// Initial update
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mathWrite(*stream, getPosition());
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@ -442,7 +442,7 @@ void GroundPlane::createGeometry( const Frustum& frustum )
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U32 width = mCeil( ( max.x - min.x ) / mSquareSize );
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if( width > MAX_WIDTH )
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{
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mSquareSize = mCeil( ( max.x - min.x ) / MAX_WIDTH );
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mSquareSize = mCeil( ( max.x - min.x ) / (F32)MAX_WIDTH );
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width = MAX_WIDTH;
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}
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else if( !width )
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@ -451,7 +451,7 @@ void GroundPlane::createGeometry( const Frustum& frustum )
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U32 height = mCeil( ( max.y - min.y ) / mSquareSize );
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if( height > MAX_HEIGHT )
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{
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mSquareSize = mCeil( ( max.y - min.y ) / MAX_HEIGHT );
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mSquareSize = mCeil( ( max.y - min.y ) / (F32)MAX_HEIGHT );
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height = MAX_HEIGHT;
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}
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else if( !height )
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@ -1289,14 +1289,14 @@ bool Item::_setStatic(void *object, const char *index, const char *data)
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{
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Item *i = static_cast<Item*>(object);
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i->mAtRest = dAtob(data);
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i->setMaskBits(InitialUpdateMask | PositionMask);
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i->setMaskBits((U32)InitialUpdateMask | (U32)PositionMask);
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return true;
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}
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bool Item::_setRotate(void *object, const char *index, const char *data)
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{
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Item *i = static_cast<Item*>(object);
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i->setMaskBits(InitialUpdateMask | RotationMask);
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i->setMaskBits((U32)InitialUpdateMask | (U32)RotationMask);
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return true;
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}
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@ -40,10 +40,10 @@
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#include "collision/collision.h"
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#include "lighting/lightManager.h"
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const U32 LightFlareData::LosMask = STATIC_COLLISION_TYPEMASK |
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ShapeBaseObjectType |
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StaticShapeObjectType |
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ItemObjectType;
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const U32 LightFlareData::LosMask = (U32)STATIC_COLLISION_TYPEMASK |
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(U32)ShapeBaseObjectType |
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(U32)StaticShapeObjectType |
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(U32)ItemObjectType;
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LightFlareState::~LightFlareState()
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@ -3937,7 +3937,7 @@ void Player::updateActionThread()
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if( gClientContainer.castRay( Point3F( pos.x, pos.y, pos.z + 0.01f ),
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Point3F( pos.x, pos.y, pos.z - 2.0f ),
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STATIC_COLLISION_TYPEMASK | VehicleObjectType, &rInfo ) )
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(U32)STATIC_COLLISION_TYPEMASK | (U32)VehicleObjectType, &rInfo ) )
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{
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Material* material = ( rInfo.material ? dynamic_cast< Material* >( rInfo.material->getMaterial() ) : 0 );
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@ -5562,7 +5562,7 @@ void Player::setTransform(const MatrixF& mat)
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mat.getColumn(3,&pos);
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Point3F rot(0.0f, 0.0f, -mAtan2(-vec.x,vec.y));
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setPosition(pos,rot);
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setMaskBits(MoveMask | NoWarpMask);
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setMaskBits((U32)MoveMask | (U32)NoWarpMask);
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}
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void Player::getEyeTransform(MatrixF* mat)
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@ -7073,7 +7073,7 @@ void Player:: playImpactSound()
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if( gClientContainer.castRay( Point3F( pos.x, pos.y, pos.z + 0.01f ),
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Point3F( pos.x, pos.y, pos.z - 2.0f ),
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STATIC_COLLISION_TYPEMASK | VehicleObjectType,
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(U32)STATIC_COLLISION_TYPEMASK | (U32)VehicleObjectType,
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&rInfo ) )
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{
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Material* material = ( rInfo.material ? dynamic_cast< Material* >( rInfo.material->getMaterial() ) : 0 );
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@ -271,7 +271,7 @@ void StaticShape::onUnmount(SceneObject* obj, S32 node)
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U32 StaticShape::packUpdate(NetConnection *connection, U32 mask, BitStream *bstream)
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{
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U32 retMask = Parent::packUpdate(connection,mask,bstream);
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if (bstream->writeFlag(mask & (PositionMask | ExtendedInfoMask)))
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if (bstream->writeFlag(mask & ((U32)PositionMask | (U32)ExtendedInfoMask)))
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{
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// Write the transform (do _not_ use writeAffineTransform. Since this is a static
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@ -554,7 +554,7 @@ void Trigger::setTransform(const MatrixF & mat)
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base.mul(mWorldToObj);
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mClippedList.setBaseTransform(base);
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setMaskBits(TransformMask | ScaleMask);
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setMaskBits((U32)TransformMask | (U32)ScaleMask);
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}
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testObjects();
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@ -564,7 +564,7 @@ void Trigger::onUnmount( SceneObject *obj, S32 node )
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{
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Parent::onUnmount( obj, node );
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// Make sure the client get's the final server pos.
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setMaskBits(TransformMask | ScaleMask);
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setMaskBits((U32)TransformMask | (U32)ScaleMask);
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}
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void Trigger::prepRenderImage( SceneRenderState *state )
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@ -1169,7 +1169,7 @@ U32 AITurretShape::packUpdate(NetConnection *connection, U32 mask, BitStream *bs
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U32 retMask = Parent::packUpdate(connection,mask,bstream);
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// Indicate that the transform has changed to update the scan box
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bstream->writeFlag(mask & (PositionMask | ExtendedInfoMask));
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bstream->writeFlag(mask & ((U32)PositionMask | (U32)ExtendedInfoMask));
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// Handle any state changes that need to be passed along
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if (bstream->writeFlag(mask & TurretStateMask))
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