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https://github.com/TorqueGameEngines/Torque3D.git
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Use strncpy instead of strcpy because again, buffer overflows
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parent
1728fe39ad
commit
a94587af43
92 changed files with 298 additions and 279 deletions
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@ -110,7 +110,7 @@ public:
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SimpleNetObject()
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{
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mNetFlags.set(ScopeAlways | Ghostable);
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dStrcpy(message, "Hello World!");
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dStrcpy(message, "Hello World!", 256);
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}
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U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
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{
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@ -125,7 +125,7 @@ public:
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void setMessage(const char *msg)
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{
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setMaskBits(1);
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dStrcpy(message, msg);
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dStrcpy(message, msg, 256);
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}
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DECLARE_CONOBJECT(SimpleNetObject);
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