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Tweaks the Scene and SubScene save calls to handle simGroups to call onto their children
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parent
6ff92f61bb
commit
a931e9a308
2 changed files with 32 additions and 7 deletions
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@ -296,11 +296,28 @@ bool Scene::saveScene(StringTableEntry fileName)
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//Inform our objects we're saving, so if they do any special stuff
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//they can do it before the actual write-out
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for (U32 i = 0; i < mPermanentObjects.size(); i++)
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for (SimGroup::iterator itr = begin(); itr != end(); itr++)
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{
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SimGroup* sg = dynamic_cast<SimGroup*>(*itr);
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if (sg)
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{
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ConsoleValue vars[3];
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vars[2].setString(fileName);
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sg->callOnChildren("onSaving", 3, vars);
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}
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SceneObject* sO = dynamic_cast<SceneObject*>(*itr);
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if (sO)
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{
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sO->onSaving_callback(fileName);
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}
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}
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/*for (U32 i = 0; i < mPermanentObjects.size(); i++)
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{
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SceneObject* obj = mPermanentObjects[i];
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obj->onSaving_callback(fileName);
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}
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}*/
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//Inform our subscenes we're saving so they can do any
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//special work required as well
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