code review with az

changes per review, frustum wasnt dirty... i like it dirty
This commit is contained in:
marauder2k7 2024-12-05 00:17:44 +00:00
parent e7a7935bd4
commit a92b9d0e2d
3 changed files with 34 additions and 2 deletions

View file

@ -35,6 +35,7 @@
#include "scene/sceneRenderState.h"
#include "renderInstance/renderProbeMgr.h"
#include "T3D/lighting/skylight.h"
#include "gfx/gfxDrawUtil.h"
// GuiMaterialPreview
GuiMaterialPreview::GuiMaterialPreview()
@ -370,7 +371,6 @@ void GuiMaterialPreview::renderWorld(const RectI &updateRect)
bool isOrtho;
GFX->getFrustum( &left, &right, &bottom, &top, &nearPlane, &farPlane, &isOrtho);
mSaveFrustum = Frustum( isOrtho, left, right, bottom, top, nearPlane, farPlane, MatrixF::Identity );
mSaveFrustum.setTransform(MatrixF::Identity);
mSaveProjection = GFX->getProjectionMatrix();
mSaveWorldToScreenScale = GFX->getWorldToScreenScale();
@ -426,12 +426,43 @@ void GuiMaterialPreview::renderWorld(const RectI &updateRect)
renderPass->renderPass( &state );
if (mMouseState == MovingLight)
{
renderSunDirection();
}
gClientSceneGraph->setFogData( savedFogData ); // restore fog setting
// Make sure to remove our fake sun
LIGHTMGR->unregisterAllLights();
}
void GuiMaterialPreview::renderSunDirection() const
{
// Render four arrows aiming in the direction of the sun's light
ColorI color = LinearColorF(mFakeSun->getColor()).toColorI();
F32 length = mModel->getShape()->mBounds.len() * 0.8f;
// Get the sun's vectors
Point3F fwd = mFakeSun->getTransform().getForwardVector();
Point3F up = mFakeSun->getTransform().getUpVector() * length / 8;
Point3F right = mFakeSun->getTransform().getRightVector() * length / 8;
// Calculate the start and end points of the first arrow (bottom left)
Point3F start = mModel->getShape()->center - fwd * length - up / 2 - right / 2;
Point3F end = mModel->getShape()->center - fwd * length / 3 - up / 2 - right / 2;
GFXStateBlockDesc desc;
desc.setZReadWrite(true, true);
GFXDrawUtil* drawUtil = GFX->getDrawUtil();
drawUtil->drawArrow(desc, start, end, color);
drawUtil->drawArrow(desc, start + up, end + up, color);
drawUtil->drawArrow(desc, start + right, end + right, color);
drawUtil->drawArrow(desc, start + up + right, end + up + right, color);
}
// Make sure the orbit distance is within the acceptable range.
void GuiMaterialPreview::setOrbitDistance(F32 distance)
{