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https://github.com/TorqueGameEngines/Torque3D.git
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fixes for linux
According to doc and man pages we should not be using %Lg for a double as %Lg relates to a long double, F64 in torque is just a double so. This also produces better results when going from colorF to the colorPicker dialogue
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2 changed files with 2 additions and 2 deletions
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@ -419,7 +419,7 @@ ConsoleGetType(TypeF64)
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{
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static const U32 bufSize = 256;
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char* returnBuffer = Con::getReturnBuffer(bufSize);
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dSprintf(returnBuffer, bufSize, "%Lg", *((F64*)dptr));
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dSprintf(returnBuffer, bufSize, "%g", *((F64*)dptr));
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return returnBuffer;
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}
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ConsoleSetType(TypeF64)
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@ -186,7 +186,7 @@ public:
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static inline String ToString( U32 v ) { return ToString( "%u", v ); }
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static inline String ToString( S32 v ) { return ToString( "%d", v ); }
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static inline String ToString( F32 v ) { return ToString( "%g", v ); }
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static inline String ToString( F64 v ) { return ToString( "%Lg", v ); }
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static inline String ToString( F64 v ) { return ToString( "%g", v ); }
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inline operator const char* () { return c_str(); }
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static String SpanToString(const char* start, const char* end);
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