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a reminder that this isn't safe for dedicated servers that run a long time
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@ -99,7 +99,7 @@ U32 postEvent(SimObject *destObject, SimEvent* event,U32 time)
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Mutex::lockMutex(gEventQueueMutex);
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if( time == -1 )
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if( time == -1 ) // FIXME: a smart compiler will remove this check. - see http://garagegames.com/community/resources/view/19785 for a fix
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time = gCurrentTime;
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event->time = time;
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