Fixes the glowBlur shader paths

This commit is contained in:
Areloch 2020-09-11 13:36:27 -05:00
parent b05d5fd3bd
commit a8177885e2
4 changed files with 6 additions and 6 deletions

View file

@ -20,7 +20,7 @@
// IN THE SOFTWARE. // IN THE SOFTWARE.
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#include "../../gl/hlslCompat.glsl" #include "core/rendering/shaders/gl/hlslCompat.glsl"
uniform sampler2D diffuseMap ; uniform sampler2D diffuseMap ;

View file

@ -20,7 +20,7 @@
// IN THE SOFTWARE. // IN THE SOFTWARE.
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#include "./postFx.hlsl" #include "core/rendering/shaders/postFX/postFx.hlsl"
TORQUE_UNIFORM_SAMPLER2D(diffuseMap, 0); TORQUE_UNIFORM_SAMPLER2D(diffuseMap, 0);

View file

@ -20,8 +20,8 @@
// IN THE SOFTWARE. // IN THE SOFTWARE.
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#include "../../gl/hlslCompat.glsl" #include "core/rendering/shaders/gl/hlslCompat.glsl"
#include "../../gl/torque.glsl" #include "core/rendering/shaders/gl/torque.glsl"
in vec4 vPosition; in vec4 vPosition;
in vec2 vTexCoord0; in vec2 vTexCoord0;

View file

@ -20,8 +20,8 @@
// IN THE SOFTWARE. // IN THE SOFTWARE.
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#include "./postFx.hlsl" #include "core/rendering/shaders/postFX/postFx.hlsl"
#include "./../torque.hlsl" #include "core/rendering/shaders/torque.hlsl"
uniform float2 texSize0; uniform float2 texSize0;