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Fix for Issue #130 for Decals and Smoothing Groups
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9a76293991
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5 changed files with 41 additions and 5 deletions
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@ -74,6 +74,11 @@ bool ClippedPolyList::isEmpty() const
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//----------------------------------------------------------------------------
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U32 ClippedPolyList::addPoint(const Point3F& p)
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{
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return addPointAndNormal( p, Point3F::Zero );
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}
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U32 ClippedPolyList::addPointAndNormal(const Point3F& p, const Point3F& normal)
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{
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mVertexList.increment();
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Vertex& v = mVertexList.last();
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@ -82,6 +87,14 @@ U32 ClippedPolyList::addPoint(const Point3F& p)
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v.point.z = p.z * mScale.z;
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mMatrix.mulP(v.point);
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mNormalList.increment();
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VectorF& n = mNormalList.last();
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n = normal;
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if ( !n.isZero() )
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mMatrix.mulV(n);
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AssertFatal(mNormalList.size() == mVertexList.size(), "Normals count does not match vertex count!");
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// Build the plane mask
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register U32 mask = 1;
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register S32 count = mPlaneList.size();
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@ -242,6 +255,13 @@ void ClippedPolyList::end()
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VectorF vv = v2 - v1;
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F32 t = -mPlaneList[p].distToPlane(v1) / mDot(mPlaneList[p],vv);
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mNormalList.increment();
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VectorF& n1 = mNormalList[mIndexList[i1]];
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VectorF& n2 = mNormalList[mIndexList[i1]];
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VectorF nn = mLerp( n1, n2, t );
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nn.normalizeSafe();
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mNormalList.last() = nn;
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mIndexList.push_back/*_noresize*/(mVertexList.size() - 1);
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Vertex& iv = mVertexList.last();
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iv.point.x = v1.x + vv.x * t;
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@ -343,12 +363,14 @@ void ClippedPolyList::cullUnusedVerts()
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if ( !result )
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{
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mVertexList.setSize( i );
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mNormalList.setSize( i );
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break;
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}
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// Erase unused verts.
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numDeleted = (k-1) - i + 1;
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mVertexList.erase( i, numDeleted );
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mNormalList.erase( i, numDeleted );
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// Find any references to vertices after those deleted
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// in the mIndexList and correct with an offset
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@ -407,7 +429,7 @@ void ClippedPolyList::generateNormals()
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{
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PROFILE_SCOPE( ClippedPolyList_GenerateNormals );
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mNormalList.setSize( mVertexList.size() );
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AssertFatal(mNormalList.size() == mVertexList.size(), "Normals count does not match vertex count!");
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U32 i, polyCount;
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VectorF normal;
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@ -418,6 +440,10 @@ void ClippedPolyList::generateNormals()
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U32 n = 0;
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for ( ; normalIter != mNormalList.end(); normalIter++, n++ )
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{
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// Skip normals that already have values.
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if ( !normalIter->isZero() )
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continue;
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// Average all the face normals which
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// share this vertex index.
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indexIter = mIndexList.begin();
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