mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 23:24:41 +00:00
Fix for Issue #130 for Decals and Smoothing Groups
This commit is contained in:
parent
9a76293991
commit
a803398eb0
5 changed files with 41 additions and 5 deletions
|
|
@ -157,6 +157,11 @@ public:
|
|||
/// an ID number for that point.
|
||||
virtual U32 addPoint(const Point3F& p) = 0;
|
||||
|
||||
/// Adds a point and normal to the poly list, and returns
|
||||
/// an ID number for them. Normals are ignored for polylists
|
||||
/// that do not support them.
|
||||
virtual U32 addPointAndNormal(const Point3F& p, const Point3F& normal) { return addPoint( p ); }
|
||||
|
||||
/// Adds a plane to the poly list, and returns
|
||||
/// an ID number for that point.
|
||||
virtual U32 addPlane(const PlaneF& plane) = 0;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue