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Fix for Issue #130 for Decals and Smoothing Groups
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5 changed files with 41 additions and 5 deletions
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@ -827,6 +827,8 @@ bool TSStatic::buildPolyList(PolyListContext context, AbstractPolyList* polyList
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return false;
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else if ( meshType == Bounds )
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polyList->addBox( mObjBox );
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else if ( meshType == VisibleMesh )
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mShapeInstance->buildPolyList( polyList, 0 );
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else
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{
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// Everything else is done from the collision meshes
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