mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-20 04:40:54 +00:00
basic simd math function overrides
beginning the implementation of overriding the math functions with sse2 sse41 and avx2 functions
This commit is contained in:
parent
2b375bfea4
commit
a7d92c344d
5 changed files with 375 additions and 14 deletions
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@ -130,7 +130,7 @@ torqueAddSourceDirectories("windowManager" "windowManager/torque" "windowManager
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torqueAddSourceDirectories("scene" "scene/culling" "scene/zones" "scene/mixin")
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# Handle math
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torqueAddSourceDirectories("math" "math/util")
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torqueAddSourceDirectories("math" "math/util" "math/simd")
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# Handle persistence
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set(TORQUE_INCLUDE_DIRECTORIES ${TORQUE_INCLUDE_DIRECTORIES} "persistence/rapidjson")
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112
Engine/source/math/simd/mMath_AVX.cpp
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112
Engine/source/math/simd/mMath_AVX.cpp
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@ -0,0 +1,112 @@
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#include "platform/platform.h"
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#include "math/mMath.h"
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#include "math/util/frustum.h"
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#include <math.h> // Caution!!! Possible platform specific include
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#include "math/mMathFn.h"
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//################################################################
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// AVX 2 Functions
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//################################################################
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#include <immintrin.h>
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void m_point3F_bulk_dot_avx2( const F32* refVector,
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const F32* dotPoints,
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const U32 numPoints,
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const U32 pointStride,
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F32* output)
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{
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__m256 refX = _mm256_set1_ps(refVector[0]);
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__m256 refY = _mm256_set1_ps(refVector[1]);
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__m256 refZ = _mm256_set1_ps(refVector[2]);
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U32 i = 0;
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// Process 8 points at a time (AVX2 = 8 floats per 256-bit register)
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for (; i + 7 < numPoints; i += 8)
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{
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// Load x, y, z components with stride
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__m256 x = _mm256_set_ps(
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dotPoints[(i + 7) * pointStride + 0],
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dotPoints[(i + 6) * pointStride + 0],
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dotPoints[(i + 5) * pointStride + 0],
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dotPoints[(i + 4) * pointStride + 0],
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dotPoints[(i + 3) * pointStride + 0],
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dotPoints[(i + 2) * pointStride + 0],
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dotPoints[(i + 1) * pointStride + 0],
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dotPoints[(i + 0) * pointStride + 0]
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);
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__m256 y = _mm256_set_ps(
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dotPoints[(i + 7) * pointStride + 1],
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dotPoints[(i + 6) * pointStride + 1],
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dotPoints[(i + 5) * pointStride + 1],
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dotPoints[(i + 4) * pointStride + 1],
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dotPoints[(i + 3) * pointStride + 1],
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dotPoints[(i + 2) * pointStride + 1],
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dotPoints[(i + 1) * pointStride + 1],
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dotPoints[(i + 0) * pointStride + 1]
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);
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__m256 z = _mm256_set_ps(
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dotPoints[(i + 7) * pointStride + 2],
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dotPoints[(i + 6) * pointStride + 2],
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dotPoints[(i + 5) * pointStride + 2],
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dotPoints[(i + 4) * pointStride + 2],
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dotPoints[(i + 3) * pointStride + 2],
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dotPoints[(i + 2) * pointStride + 2],
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dotPoints[(i + 1) * pointStride + 2],
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dotPoints[(i + 0) * pointStride + 2]
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);
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// Multiply and accumulate: x*rx + y*ry + z*rz
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__m256 dot = _mm256_mul_ps(x, refX);
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dot = _mm256_fmadd_ps(y, refY, dot); // dot += y*refY
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dot = _mm256_fmadd_ps(z, refZ, dot); // dot += z*refZ
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// Store the results
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_mm256_storeu_ps(&output[i], dot);
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}
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// Handle remaining points
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for (; i < numPoints; i++)
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{
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const F32* pPoint = &dotPoints[i * pointStride];
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output[i] = refVector[0] * pPoint[0] +
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refVector[1] * pPoint[1] +
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refVector[2] * pPoint[2];
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}
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}
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void default_matF_x_matF_AVX2(const F32* A, const F32* B, F32* C)
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{
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for (int i = 0; i < 4; i++)
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{
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// Broadcast elements of A row
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__m128 a0 = _mm_set1_ps(A[i * 4 + 0]);
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__m128 a1 = _mm_set1_ps(A[i * 4 + 1]);
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__m128 a2 = _mm_set1_ps(A[i * 4 + 2]);
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__m128 a3 = _mm_set1_ps(A[i * 4 + 3]);
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// Load columns of B (rows in memory since row-major)
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__m128 b0 = _mm_loadu_ps(&B[0 * 4]); // B row 0
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__m128 b1 = _mm_loadu_ps(&B[1 * 4]); // B row 1
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__m128 b2 = _mm_loadu_ps(&B[2 * 4]); // B row 2
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__m128 b3 = _mm_loadu_ps(&B[3 * 4]); // B row 3
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// Multiply and sum
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__m128 res = _mm_mul_ps(a0, b0);
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res = _mm_add_ps(res, _mm_mul_ps(a1, b1));
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res = _mm_add_ps(res, _mm_mul_ps(a2, b2));
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res = _mm_add_ps(res, _mm_mul_ps(a3, b3));
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// Store result row
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_mm_storeu_ps(&C[i * 4], res);
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}
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}
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void mInstallLibrary_AVX2()
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{
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m_point3F_bulk_dot = m_point3F_bulk_dot_avx2;
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m_matF_x_matF = default_matF_x_matF_AVX2;
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m_matF_x_matF_aligned = default_matF_x_matF_AVX2;
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}
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142
Engine/source/math/simd/mMath_SSE2.cpp
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142
Engine/source/math/simd/mMath_SSE2.cpp
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@ -0,0 +1,142 @@
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#include "platform/platform.h"
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#include "math/mMath.h"
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#include "math/util/frustum.h"
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#include <math.h> // Caution!!! Possible platform specific include
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#include "math/mMathFn.h"
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//################################################################
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// SSE2 Functions - minimum baseline
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//################################################################
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#include <emmintrin.h>
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static void m_point3F_normalize_sse2(float* p)
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{
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const float val = 1.0f;
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// Load vector x, y, z into SSE register (w lane unused)
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__m128 vec = _mm_set_ps(0.0f, p[2], p[1], p[0]);
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// Compute sum of squares: x*x + y*y + z*z
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__m128 sq = _mm_mul_ps(vec, vec);
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__m128 sum = _mm_add_ps(sq, _mm_shuffle_ps(sq, sq, _MM_SHUFFLE(2, 1, 0, 3)));
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sum = _mm_add_ss(sum, _mm_movehl_ps(sum, sum));
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// Extract scalar squared length
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float squared;
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_mm_store_ss(&squared, sum);
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if (squared != 0.0f)
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{
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// Exact normalization: 1/sqrt(squared)
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float factor = 1.0f / std::sqrt(squared);
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__m128 factorVec = _mm_set1_ps(factor);
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vec = _mm_mul_ps(vec, factorVec);
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}
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else
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{
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// Zero-length fallback
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vec = _mm_set_ps(0.0f, 1.0f, 0.0f, 0.0f);
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}
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// Store result back
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p[0] = _mm_cvtss_f32(vec);
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p[1] = _mm_cvtss_f32(_mm_shuffle_ps(vec, vec, _MM_SHUFFLE(1, 1, 1, 1)));
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p[2] = _mm_cvtss_f32(_mm_shuffle_ps(vec, vec, _MM_SHUFFLE(2, 2, 2, 2)));
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}
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static void m_point3F_normalize_f_sse2(float* p, float val)
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{
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__m128 vec = _mm_set_ps(0.0f, p[2], p[1], p[0]);
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__m128 sq = _mm_mul_ps(vec, vec);
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__m128 sum = _mm_add_ps(sq, _mm_shuffle_ps(sq, sq, _MM_SHUFFLE(2, 1, 0, 3)));
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sum = _mm_add_ss(sum, _mm_movehl_ps(sum, sum));
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float squared;
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_mm_store_ss(&squared, sum);
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if (squared != 0.0f)
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{
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float factor = val / std::sqrt(squared); // exact
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__m128 factorVec = _mm_set1_ps(factor);
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vec = _mm_mul_ps(vec, factorVec);
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}
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else
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{
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// Zero-length fallback: use unit vector along z
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vec = _mm_set_ps(0.0f, val, 0.0f, 0.0f);
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}
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p[0] = _mm_cvtss_f32(vec);
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p[1] = _mm_cvtss_f32(_mm_shuffle_ps(vec, vec, _MM_SHUFFLE(1, 1, 1, 1)));
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p[2] = _mm_cvtss_f32(_mm_shuffle_ps(vec, vec, _MM_SHUFFLE(2, 2, 2, 2)));
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}
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static void matF_x_point4F_sse2(const float* m, const float* p, float* out)
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{
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__m128 point = _mm_loadu_ps(p);
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__m128 r0 = _mm_loadu_ps(m + 0);
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__m128 r1 = _mm_loadu_ps(m + 4);
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__m128 r2 = _mm_loadu_ps(m + 8);
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__m128 r3 = _mm_loadu_ps(m + 12);
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// Multiply rows by vector
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__m128 m0 = _mm_mul_ps(r0, point);
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__m128 m1 = _mm_mul_ps(r1, point);
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__m128 m2 = _mm_mul_ps(r2, point);
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__m128 m3 = _mm_mul_ps(r3, point);
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// Horizontal add
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auto dot4 = [](__m128 v) -> float
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{
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__m128 shuf = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 3, 0, 1));
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__m128 sums = _mm_add_ps(v, shuf);
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shuf = _mm_movehl_ps(shuf, sums);
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sums = _mm_add_ss(sums, shuf);
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return _mm_cvtss_f32(sums);
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};
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out[0] = dot4(m0);
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out[1] = dot4(m1);
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out[2] = dot4(m2);
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out[3] = dot4(m3);
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}
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static void m_matF_x_matF_sse2(const float* A, const float* B, float* R)
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{
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__m128 b0 = _mm_loadu_ps(B + 0);
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__m128 b1 = _mm_loadu_ps(B + 4);
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__m128 b2 = _mm_loadu_ps(B + 8);
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__m128 b3 = _mm_loadu_ps(B + 12);
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for (int i = 0; i < 4; i++)
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{
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__m128 a = _mm_loadu_ps(A + i * 4);
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__m128 xxxx = _mm_shuffle_ps(a, a, _MM_SHUFFLE(0, 0, 0, 0));
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__m128 yyyy = _mm_shuffle_ps(a, a, _MM_SHUFFLE(1, 1, 1, 1));
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__m128 zzzz = _mm_shuffle_ps(a, a, _MM_SHUFFLE(2, 2, 2, 2));
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__m128 wwww = _mm_shuffle_ps(a, a, _MM_SHUFFLE(3, 3, 3, 3));
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__m128 row =
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_mm_add_ps(
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_mm_add_ps(_mm_mul_ps(xxxx, b0),
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_mm_mul_ps(yyyy, b1)),
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_mm_add_ps(_mm_mul_ps(zzzz, b2),
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_mm_mul_ps(wwww, b3))
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);
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_mm_storeu_ps(R + i * 4, row);
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}
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}
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void mInstallLibrary_SSE2()
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{
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m_point3F_normalize = m_point3F_normalize_sse2;
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m_point3F_normalize_f = m_point3F_normalize_f_sse2;
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m_matF_x_point4F = matF_x_point4F_sse2;
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m_matF_x_matF = m_matF_x_matF_sse2;
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m_matF_x_matF_aligned = m_matF_x_matF_sse2;
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}
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107
Engine/source/math/simd/mMath_SSE41.cpp
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107
Engine/source/math/simd/mMath_SSE41.cpp
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@ -0,0 +1,107 @@
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#include "platform/platform.h"
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#include "math/mMath.h"
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#include "math/util/frustum.h"
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#include <math.h> // Caution!!! Possible platform specific include
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#include "math/mMathFn.h"
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//################################################################
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// SSE4.1 Functions
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//################################################################
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#include <smmintrin.h> // SSE4.1
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static void m_point3F_normalize_sse41(float* p)
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{
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// [x y z 0]
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__m128 v = _mm_set_ps(0.0f, p[2], p[1], p[0]);
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// dot = x*x + y*y + z*z
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__m128 dot = _mm_dp_ps(v, v, 0x71); // xyz, result in x
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float lenSq = _mm_cvtss_f32(dot);
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if (lenSq != 0.0f)
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{
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float invLen = 1.0f / sqrtf(lenSq);
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__m128 scale = _mm_set1_ps(invLen);
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v = _mm_mul_ps(v, scale);
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}
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else
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{
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// fallback [0,0,1]
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v = _mm_set_ps(0.0f, 1.0f, 0.0f, 0.0f);
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}
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p[0] = _mm_cvtss_f32(v);
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p[1] = _mm_cvtss_f32(_mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1)));
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p[2] = _mm_cvtss_f32(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2)));
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}
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static void m_point3F_normalize_f_sse41(float* p, float val)
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{
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// [x y z 0]
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__m128 v = _mm_set_ps(0.0f, p[2], p[1], p[0]);
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// dot = x*x + y*y + z*z
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__m128 dot = _mm_dp_ps(v, v, 0x71); // xyz, result in x
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float lenSq = _mm_cvtss_f32(dot);
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if (lenSq != 0.0f)
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{
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float invLen = val / sqrtf(lenSq);
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__m128 scale = _mm_set1_ps(invLen);
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v = _mm_mul_ps(v, scale);
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}
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else
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{
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// fallback [0,0,1]
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v = _mm_set_ps(0.0f, 1.0f, 0.0f, 0.0f);
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}
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p[0] = _mm_cvtss_f32(v);
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p[1] = _mm_cvtss_f32(_mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1)));
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p[2] = _mm_cvtss_f32(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2)));
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}
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void matF_x_point4F_sse41(const float* m, const float* p, float* out)
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{
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__m128 point = _mm_loadu_ps(p);
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__m128 r0 = _mm_loadu_ps(m + 0);
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__m128 r1 = _mm_loadu_ps(m + 4);
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__m128 r2 = _mm_loadu_ps(m + 8);
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__m128 r3 = _mm_loadu_ps(m + 12);
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out[0] = _mm_cvtss_f32(_mm_dp_ps(r0, point, 0xF1));
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out[1] = _mm_cvtss_f32(_mm_dp_ps(r1, point, 0xF2));
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out[2] = _mm_cvtss_f32(_mm_dp_ps(r2, point, 0xF4));
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out[3] = _mm_cvtss_f32(_mm_dp_ps(r3, point, 0xF8));
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}
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static void m_matF_x_matF_sse41(const float* A, const float* B, float* R)
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{
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__m128 col0 = _mm_set_ps(B[12], B[8], B[4], B[0]);
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__m128 col1 = _mm_set_ps(B[13], B[9], B[5], B[1]);
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__m128 col2 = _mm_set_ps(B[14], B[10], B[6], B[2]);
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__m128 col3 = _mm_set_ps(B[15], B[11], B[7], B[3]);
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for (int i = 0; i < 4; i++)
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{
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__m128 row = _mm_loadu_ps(A + i * 4);
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R[i * 4 + 0] = _mm_cvtss_f32(_mm_dp_ps(row, col0, 0xF1));
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R[i * 4 + 1] = _mm_cvtss_f32(_mm_dp_ps(row, col1, 0xF1));
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R[i * 4 + 2] = _mm_cvtss_f32(_mm_dp_ps(row, col2, 0xF1));
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R[i * 4 + 3] = _mm_cvtss_f32(_mm_dp_ps(row, col3, 0xF1));
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}
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}
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void mInstallLibrary_SSE41()
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{
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m_point3F_normalize = m_point3F_normalize_sse41;
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m_point3F_normalize_f = m_point3F_normalize_f_sse41;
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m_matF_x_point4F = matF_x_point4F_sse41;
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m_matF_x_matF = m_matF_x_matF_sse41;
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m_matF_x_matF_aligned = m_matF_x_matF_sse41;
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}
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@ -27,6 +27,9 @@
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#include "math/mMath.h"
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extern void mInstallLibrary_SSE2();
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extern void mInstallLibrary_SSE41();
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extern void mInstallLibrary_AVX2();
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extern void mInstallLibrary_C();
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extern void mInstallLibrary_ASM();
|
||||
|
||||
|
|
@ -98,22 +101,19 @@ void Math::init(U32 properties)
|
|||
Con::printf(" Installing Standard C extensions");
|
||||
mInstallLibrary_C();
|
||||
|
||||
Con::printf(" Installing Assembly extensions");
|
||||
mInstallLibrary_ASM();
|
||||
|
||||
if (properties & CPU_PROP_FPU)
|
||||
{
|
||||
Con::printf(" Installing FPU extensions");
|
||||
}
|
||||
|
||||
if (properties & CPU_PROP_MMX)
|
||||
{
|
||||
Con::printf(" Installing MMX extensions");
|
||||
}
|
||||
|
||||
if (properties & CPU_PROP_SSE)
|
||||
{
|
||||
Con::printf(" Installing SSE extensions");
|
||||
if (properties & CPU_PROP_SSE2)
|
||||
mInstallLibrary_SSE2();
|
||||
if(properties & CPU_PROP_SSE4_1)
|
||||
mInstallLibrary_SSE41();
|
||||
}
|
||||
|
||||
if (properties & CPU_PROP_AVX2)
|
||||
{
|
||||
Con::printf(" Installing AVX2 extensions");
|
||||
mInstallLibrary_AVX2();
|
||||
}
|
||||
|
||||
Con::printf(" ");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue