Merge pull request #144 from Azaezel/alpha40_editedCallback

adds an onInspectPostApply(%objectInsatnceID) callback
This commit is contained in:
Areloch 2020-01-14 19:27:04 -06:00 committed by GitHub
commit a7b7f755a3
2 changed files with 3 additions and 2 deletions

View file

@ -93,6 +93,7 @@ ConsoleDocClass( SceneObject,
"@ingroup gameObjects\n" "@ingroup gameObjects\n"
); );
IMPLEMENT_CALLBACK(SceneObject, onInspectPostApply, void, (SceneObject* obj), (obj),"Generic callback for when an object is edited");
#ifdef TORQUE_TOOLS #ifdef TORQUE_TOOLS
extern bool gEditingMission; extern bool gEditingMission;
#endif #endif
@ -376,7 +377,7 @@ void SceneObject::inspectPostApply()
{ {
if( isServerObject() ) if( isServerObject() )
setMaskBits( MountedMask ); setMaskBits( MountedMask );
onInspectPostApply_callback(this);
Parent::inspectPostApply(); Parent::inspectPostApply();
} }

View file

@ -794,7 +794,7 @@ class SceneObject : public NetObject, private SceneContainer::Link, public Proce
static bool _setGameObject(void* object, const char* index, const char* data); static bool _setGameObject(void* object, const char* index, const char* data);
DECLARE_CONOBJECT( SceneObject ); DECLARE_CONOBJECT( SceneObject );
DECLARE_CALLBACK(void, onInspectPostApply, (SceneObject* obj));
private: private:
SceneObject( const SceneObject& ); ///< @deprecated disallowed SceneObject( const SceneObject& ); ///< @deprecated disallowed