Renamed local variable so it doesn't interfere with the provided argument.

String errorStr should be filled in only when ::preload returns false.
This commit is contained in:
bank 2014-05-06 15:35:46 +04:00
parent b0fcc91058
commit a7756b5591
5 changed files with 19 additions and 19 deletions

View file

@ -427,9 +427,9 @@ bool PlayerData::preload(bool server, String &errorStr)
{
for( U32 i = 0; i < MaxSounds; ++ i )
{
String errorStr;
if( !sfxResolve( &sound[ i ], errorStr ) )
Con::errorf( "PlayerData::preload: %s", errorStr.c_str() );
String sfxErrorStr;
if( !sfxResolve( &sound[ i ], sfxErrorStr ) )
Con::errorf( "PlayerData::preload: %s", sfxErrorStr.c_str() );
}
}