tsstatic aug cleanups

1- adds a hasNode method to see if a named node exists
2- cleans up getNodeTransform nomenclature and notes, and adds safeties
This commit is contained in:
AzaezelX 2022-08-07 15:16:08 -05:00
parent 0a1fd3c278
commit a75c64fef3

View file

@ -1865,28 +1865,45 @@ void TSStatic::setSelectionFlags(U8 flags)
}
}
bool TSStatic::hasNode(const char* nodeName)
{
S32 nodeIDx = getShapeResource()->findNode(nodeName);
return nodeIDx >= 0;
}
void TSStatic::getNodeTransform(const char *nodeName, const MatrixF &xfm, MatrixF *outMat)
{
S32 nodeIDx = getShapeResource()->findNode(nodeName);
MatrixF mountTransform = mShapeInstance->mNodeTransforms[nodeIDx];
mountTransform.mul(xfm);
const Point3F &scale = getScale();
MatrixF nodeTransform(xfm);
const Point3F& scale = getScale();
if (nodeIDx != -1)
{
nodeTransform = mShapeInstance->mNodeTransforms[nodeIDx];
nodeTransform.mul(xfm);
}
// The position of the mount point needs to be scaled.
Point3F position = mountTransform.getPosition();
Point3F position = nodeTransform.getPosition();
position.convolve(scale);
mountTransform.setPosition(position);
nodeTransform.setPosition(position);
// Also we would like the object to be scaled to the model.
outMat->mul(mObjToWorld, mountTransform);
outMat->mul(mObjToWorld, nodeTransform);
return;
}
DefineEngineMethod(TSStatic, getNodeTransform, TransformF, (const char *nodeName), ,
"@brief Get the world transform of the specified mount slot.\n\n"
DefineEngineMethod(TSStatic, hasNode, bool, (const char* nodeName), ,
"@brief Get if this model has this node name.\n\n")
{
return object->hasNode(nodeName);
}
"@param slot Image slot to query\n"
DefineEngineMethod(TSStatic, getNodeTransform, TransformF, (const char *nodeName), ,
"@brief Get the world transform of the specified node name.\n\n"
"@param node name query\n"
"@return the mount transform\n\n")
{
MatrixF xf(true);