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https://github.com/TorqueGameEngines/Torque3D.git
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Initial commit
added libraries: opus flac libsndfile updated: libvorbis libogg openal - Everything works as expected for now. Bare in mind libsndfile needed the check for whether or not it could find the xiph libraries removed in order for this to work.
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05a083ca6f
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1954 changed files with 431332 additions and 21037 deletions
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@ -128,7 +128,7 @@ struct UhjDecoder {
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void decode(const float *RESTRICT InSamples, const size_t InChannels,
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const al::span<FloatBufferLine> OutSamples, const size_t SamplesToDo);
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void decode2(const float *RESTRICT InSamples, const al::span<FloatBufferLine,3> OutSamples,
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void decode2(const float *RESTRICT InSamples, const al::span<FloatBufferLine> OutSamples,
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const size_t SamplesToDo);
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DEF_NEWDEL(UhjDecoder)
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@ -305,7 +305,7 @@ void UhjDecoder::decode(const float *RESTRICT InSamples, const size_t InChannels
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* halving here is merely a -6dB reduction in output, but it's still incorrect.
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*/
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void UhjDecoder::decode2(const float *RESTRICT InSamples,
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const al::span<FloatBufferLine,3> OutSamples, const size_t SamplesToDo)
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const al::span<FloatBufferLine> OutSamples, const size_t SamplesToDo)
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{
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ASSUME(SamplesToDo > 0);
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