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https://github.com/TorqueGameEngines/Torque3D.git
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Initial commit
added libraries: opus flac libsndfile updated: libvorbis libogg openal - Everything works as expected for now. Bare in mind libsndfile needed the check for whether or not it could find the xiph libraries removed in order for this to work.
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05a083ca6f
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1954 changed files with 431332 additions and 21037 deletions
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@ -20,7 +20,7 @@ struct NullState final : public EffectState {
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NullState();
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~NullState() override;
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void deviceUpdate(const DeviceBase *device, const Buffer &buffer) override;
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void deviceUpdate(const DeviceBase *device, const BufferStorage *buffer) override;
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void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props,
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const EffectTarget target) override;
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void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
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@ -44,7 +44,7 @@ NullState::~NullState() = default;
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* format) have been changed. Will always be followed by a call to the update
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* method, if successful.
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*/
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void NullState::deviceUpdate(const DeviceBase* /*device*/, const Buffer& /*buffer*/)
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void NullState::deviceUpdate(const DeviceBase* /*device*/, const BufferStorage* /*buffer*/)
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{
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}
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