Initial commit

added libraries:
opus
flac
libsndfile

updated:
libvorbis
libogg
openal

- Everything works as expected for now. Bare in mind libsndfile needed the check for whether or not it could find the xiph libraries removed in order for this to work.
This commit is contained in:
marauder2k7 2024-03-21 17:33:47 +00:00
parent 05a083ca6f
commit a745fc3757
1954 changed files with 431332 additions and 21037 deletions

View file

@ -43,11 +43,15 @@ namespace {
using uint = unsigned int;
struct DedicatedState final : public EffectState {
/* The "dedicated" effect can output to the real output, so should have
* gains for all possible output channels and not just the main ambisonic
* buffer.
*/
float mCurrentGains[MAX_OUTPUT_CHANNELS];
float mTargetGains[MAX_OUTPUT_CHANNELS];
void deviceUpdate(const DeviceBase *device, const Buffer &buffer) override;
void deviceUpdate(const DeviceBase *device, const BufferStorage *buffer) override;
void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props,
const EffectTarget target) override;
void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
@ -56,7 +60,7 @@ struct DedicatedState final : public EffectState {
DEF_NEWDEL(DedicatedState)
};
void DedicatedState::deviceUpdate(const DeviceBase*, const Buffer&)
void DedicatedState::deviceUpdate(const DeviceBase*, const BufferStorage*)
{
std::fill(std::begin(mCurrentGains), std::end(mCurrentGains), 0.0f);
}
@ -70,9 +74,8 @@ void DedicatedState::update(const ContextBase*, const EffectSlot *slot,
if(slot->EffectType == EffectSlotType::DedicatedLFE)
{
const uint idx{!target.RealOut ? INVALID_CHANNEL_INDEX :
GetChannelIdxByName(*target.RealOut, LFE)};
if(idx != INVALID_CHANNEL_INDEX)
const uint idx{target.RealOut ? target.RealOut->ChannelIndex[LFE] : InvalidChannelIndex};
if(idx != InvalidChannelIndex)
{
mOutTarget = target.RealOut->Buffer;
mTargetGains[idx] = Gain;
@ -82,16 +85,16 @@ void DedicatedState::update(const ContextBase*, const EffectSlot *slot,
{
/* Dialog goes to the front-center speaker if it exists, otherwise it
* plays from the front-center location. */
const uint idx{!target.RealOut ? INVALID_CHANNEL_INDEX :
GetChannelIdxByName(*target.RealOut, FrontCenter)};
if(idx != INVALID_CHANNEL_INDEX)
const uint idx{target.RealOut ? target.RealOut->ChannelIndex[FrontCenter]
: InvalidChannelIndex};
if(idx != InvalidChannelIndex)
{
mOutTarget = target.RealOut->Buffer;
mTargetGains[idx] = Gain;
}
else
{
const auto coeffs = CalcDirectionCoeffs({0.0f, 0.0f, -1.0f}, 0.0f);
static constexpr auto coeffs = CalcDirectionCoeffs({0.0f, 0.0f, -1.0f});
mOutTarget = target.Main->Buffer;
ComputePanGains(target.Main, coeffs.data(), Gain, mTargetGains);