Initial commit

added libraries:
opus
flac
libsndfile

updated:
libvorbis
libogg
openal

- Everything works as expected for now. Bare in mind libsndfile needed the check for whether or not it could find the xiph libraries removed in order for this to work.
This commit is contained in:
marauder2k7 2024-03-21 17:33:47 +00:00
parent 05a083ca6f
commit a745fc3757
1954 changed files with 431332 additions and 21037 deletions

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OpenAL soft
OpenAL Soft
===========
`master` branch CI status : [![Build Status](https://travis-ci.org/kcat/openal-soft.svg?branch=master)](https://travis-ci.org/kcat/openal-soft) [![Windows Build Status](https://ci.appveyor.com/api/projects/status/github/kcat/openal-soft?branch=master&svg=true)](https://ci.appveyor.com/api/projects/status/github/kcat/openal-soft?branch=master&svg=true)
`master` branch CI status : [![GitHub Actions Status](https://github.com/kcat/openal-soft/actions/workflows/ci.yml/badge.svg)](https://github.com/kcat/openal-soft/actions) [![Windows Build Status](https://ci.appveyor.com/api/projects/status/github/kcat/openal-soft?branch=master&svg=true)](https://ci.appveyor.com/api/projects/status/github/kcat/openal-soft?branch=master&svg=true)
OpenAL Soft is an LGPL-licensed, cross-platform, software implementation of the OpenAL 3D audio API. It's forked from the open-sourced Windows version available originally from openal.org's SVN repository (now defunct).
OpenAL provides capabilities for playing audio in a virtual 3D environment. Distance attenuation, doppler shift, and directional sound emitters are among the features handled by the API. More advanced effects, including air absorption, occlusion, and environmental reverb, are available through the EFX extension. It also facilitates streaming audio, multi-channel buffers, and audio capture.
More information is available on the [official website](http://openal-soft.org/)
More information is available on the [official website](http://openal-soft.org/).
Source Install
-------------
@ -17,20 +17,37 @@ directory, and run:
cmake ..
```
Assuming configuration went well, you can then build it, typically using GNU
Make (KDevelop, MSVC, and others are possible depending on your system setup
and CMake configuration).
Alternatively, you can use any available CMake front-end, like cmake-gui,
ccmake, or your preferred IDE's CMake project parser.
Assuming configuration went well, you can then build it. The command
`cmake --build .` will instruct CMake to build the project with the toolchain
chosen during configuration (often GNU Make or NMake, although others are
possible).
Please Note: Double check that the appropriate backends were detected. Often,
complaints of no sound, crashing, and missing devices can be solved by making
sure the correct backends are being used. CMake's output will identify which
backends were enabled.
For most systems, you will likely want to make sure ALSA, OSS, and PulseAudio
were detected (if your target system uses them). For Windows, make sure
DirectSound was detected.
For most systems, you will likely want to make sure PipeWire, PulseAudio, and
ALSA were detected (if your target system uses them). For Windows, make sure
WASAPI was detected.
Building openal-soft - Using vcpkg
----------------------------------
You can download and install openal-soft using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager:
git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh
./vcpkg integrate install
./vcpkg install openal-soft
The openal-soft port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
Utilities
---------
The source package comes with an informational utility, openal-info, and is