Fix TAB vs Spaces on Engine/source/gfx/primBuilder.cpp

This commit is contained in:
LuisAntonRebollo 2014-11-25 22:43:22 +01:00
parent fa1b2d87b1
commit a7434635cb

View file

@ -179,19 +179,19 @@ void end( bool useGenericShaders )
}
}
if ( useGenericShaders )
{
GFXStateBlock *currentBlock = GFX->getStateBlock();
if (currentBlock && currentBlock->getDesc().samplersDefined)
{
if (currentBlock->getDesc().vertexColorEnable)
GFX->setupGenericShaders( GFXDevice::GSModColorTexture );
else
GFX->setupGenericShaders( GFXDevice::GSTexture );
}
else
GFX->setupGenericShaders( GFXDevice::GSColor );
}
if ( useGenericShaders )
{
GFXStateBlock *currentBlock = GFX->getStateBlock();
if (currentBlock && currentBlock->getDesc().samplersDefined)
{
if (currentBlock->getDesc().vertexColorEnable)
GFX->setupGenericShaders( GFXDevice::GSModColorTexture );
else
GFX->setupGenericShaders( GFXDevice::GSTexture );
}
else
GFX->setupGenericShaders( GFXDevice::GSColor );
}
const GFXVertexPCT *srcVerts = mTempVertBuff.address();
U32 numVerts = mCurVertIndex;