Merge pull request #1435 from Azaezel/glowDebugEmpty

Looks good
This commit is contained in:
Areloch 2015-10-21 00:56:59 -05:00
commit a72802b677
3 changed files with 99 additions and 0 deletions

View file

@ -84,6 +84,26 @@ function AL_DepthVisualize::onEnabled( %this )
return true;
}
new ShaderData( AL_GlowVisualizeShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/lighting/advanced/dbgGlowVisualizeP.hlsl";
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/dbgGlowVisualizeP.glsl";
samplerNames[0] = "glowBuffer";
pixVersion = 2.0;
};
singleton PostEffect( AL_GlowVisualize )
{
shader = AL_GlowVisualizeShader;
stateBlock = AL_DefaultVisualizeState;
texture[0] = "#glowbuffer";
target = "$backBuffer";
renderPriority = 9999;
};
new ShaderData( AL_NormalsVisualizeShader )
{
@ -204,6 +224,20 @@ function toggleDepthViz( %enable )
AL_DepthVisualize.disable();
}
/// Toggles the visualization of the AL depth buffer.
function toggleGlowViz( %enable )
{
if ( %enable $= "" )
{
$AL_GlowVisualizeVar = AL_GlowVisualize.isEnabled() ? false : true;
AL_GlowVisualize.toggle();
}
else if ( %enable )
AL_GlowVisualize.enable();
else if ( !%enable )
AL_GlowVisualize.disable();
}
/// Toggles the visualization of the AL normals buffer.
function toggleNormalsViz( %enable )
{