Corrects missed asset script file references in asset definitions when swapping to the tscript extension

This commit is contained in:
Areloch 2021-01-20 19:41:28 -06:00
parent 80429d8252
commit a71805515c
10 changed files with 10 additions and 10 deletions

View file

@ -2,7 +2,7 @@
canSave="true" canSave="true"
canSaveDynamicFields="true" canSaveDynamicFields="true"
AssetName="DetailBlue" AssetName="DetailBlue"
scriptFile="@assetFile=DetailBlue.cs" scriptFile="@assetFile=DetailBlue.tscript"
materialDefinitionName="DetailBlue" materialDefinitionName="DetailBlue"
imageMap0="@Asset=Prototyping:DetailBlue_ALBEDO" imageMap0="@Asset=Prototyping:DetailBlue_ALBEDO"
originalFilePath="D:/Gamedev/art/Blockout/DetailBlue.png" /> originalFilePath="D:/Gamedev/art/Blockout/DetailBlue.png" />

View file

@ -2,7 +2,7 @@
canSave="true" canSave="true"
canSaveDynamicFields="true" canSaveDynamicFields="true"
AssetName="FloorGray" AssetName="FloorGray"
scriptFile="@assetFile=FloorGray.cs" scriptFile="@assetFile=FloorGray.tscript"
materialDefinitionName="FloorGray" materialDefinitionName="FloorGray"
imageMap0="@Asset=Prototyping:FloorGray_ALBEDO" imageMap0="@Asset=Prototyping:FloorGray_ALBEDO"
originalFilePath="D:/Gamedev/art/Blockout/FloorGray.png" /> originalFilePath="D:/Gamedev/art/Blockout/FloorGray.png" />

View file

@ -2,7 +2,7 @@
canSave="true" canSave="true"
canSaveDynamicFields="true" canSaveDynamicFields="true"
AssetName="InteractiveRed" AssetName="InteractiveRed"
scriptFile="@assetFile=InteractiveRed.cs" scriptFile="@assetFile=InteractiveRed.tscript"
materialDefinitionName="InteractiveRed" materialDefinitionName="InteractiveRed"
imageMap0="@Asset=Prototyping:InteractiveRed_ALBEDO" imageMap0="@Asset=Prototyping:InteractiveRed_ALBEDO"
originalFilePath="D:/Gamedev/art/Blockout/InteractiveRed.png" /> originalFilePath="D:/Gamedev/art/Blockout/InteractiveRed.png" />

View file

@ -2,7 +2,7 @@
canSave="true" canSave="true"
canSaveDynamicFields="true" canSaveDynamicFields="true"
AssetName="NatureBrown" AssetName="NatureBrown"
scriptFile="@assetFile=NatureBrown.cs" scriptFile="@assetFile=NatureBrown.tscript"
materialDefinitionName="NatureBrown" materialDefinitionName="NatureBrown"
imageMap0="@Asset=Prototyping:NatureBrown_ALBEDO" imageMap0="@Asset=Prototyping:NatureBrown_ALBEDO"
originalFilePath="D:/Gamedev/art/Blockout/NatureBrown.png" /> originalFilePath="D:/Gamedev/art/Blockout/NatureBrown.png" />

View file

@ -2,7 +2,7 @@
canSave="true" canSave="true"
canSaveDynamicFields="true" canSaveDynamicFields="true"
AssetName="NatureGreen" AssetName="NatureGreen"
scriptFile="@assetFile=NatureGreen.cs" scriptFile="@assetFile=NatureGreen.tscript"
materialDefinitionName="NatureGreen" materialDefinitionName="NatureGreen"
imageMap0="@Asset=Prototyping:NatureGreen_ALBEDO" imageMap0="@Asset=Prototyping:NatureGreen_ALBEDO"
originalFilePath="D:/Gamedev/art/Blockout/NatureGreen.png" /> originalFilePath="D:/Gamedev/art/Blockout/NatureGreen.png" />

View file

@ -2,7 +2,7 @@
canSave="true" canSave="true"
canSaveDynamicFields="true" canSaveDynamicFields="true"
AssetName="NullPink" AssetName="NullPink"
scriptFile="@assetFile=NullPink.cs" scriptFile="@assetFile=NullPink.tscript"
materialDefinitionName="NullPink" materialDefinitionName="NullPink"
imageMap0="@Asset=Prototyping:NullPink_ALBEDO" imageMap0="@Asset=Prototyping:NullPink_ALBEDO"
originalFilePath="D:/Gamedev/art/Blockout/NullPink.png" /> originalFilePath="D:/Gamedev/art/Blockout/NullPink.png" />

View file

@ -2,7 +2,7 @@
canSave="true" canSave="true"
canSaveDynamicFields="true" canSaveDynamicFields="true"
AssetName="TrimYellow" AssetName="TrimYellow"
scriptFile="@assetFile=TrimYellow.cs" scriptFile="@assetFile=TrimYellow.tscript"
materialDefinitionName="TrimYellow" materialDefinitionName="TrimYellow"
imageMap0="@Asset=Prototyping:TrimYellow_ALBEDO" imageMap0="@Asset=Prototyping:TrimYellow_ALBEDO"
originalFilePath="D:/Gamedev/art/Blockout/TrimYellow.png" /> originalFilePath="D:/Gamedev/art/Blockout/TrimYellow.png" />

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@ -2,7 +2,7 @@
canSave="true" canSave="true"
canSaveDynamicFields="true" canSaveDynamicFields="true"
AssetName="WallOrange" AssetName="WallOrange"
scriptFile="@assetFile=WallOrange.cs" scriptFile="@assetFile=WallOrange.tscript"
materialDefinitionName="WallOrange" materialDefinitionName="WallOrange"
imageMap0="@Asset=Prototyping:WallOrange_ALBEDO" imageMap0="@Asset=Prototyping:WallOrange_ALBEDO"
originalFilePath="D:/Gamedev/art/Blockout/WallOrange.png" /> originalFilePath="D:/Gamedev/art/Blockout/WallOrange.png" />

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@ -2,7 +2,7 @@
canSave="true" canSave="true"
canSaveDynamicFields="true" canSaveDynamicFields="true"
AssetName="WaterBlue" AssetName="WaterBlue"
scriptFile="@assetFile=WaterBlue.cs" scriptFile="@assetFile=WaterBlue.tscript"
materialDefinitionName="WaterBlue" materialDefinitionName="WaterBlue"
imageMap0="@Asset=Prototyping:WaterBlue_ALBEDO" imageMap0="@Asset=Prototyping:WaterBlue_ALBEDO"
originalFilePath="D:/Gamedev/art/Blockout/WaterBlue.png" /> originalFilePath="D:/Gamedev/art/Blockout/WaterBlue.png" />

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@ -2,7 +2,7 @@
canSave="true" canSave="true"
canSaveDynamicFields="true" canSaveDynamicFields="true"
AssetName="kork_chan" AssetName="kork_chan"
scriptFile="@assetFile=kork_chan.cs" scriptFile="@assetFile=kork_chan.tscript"
materialDefinitionName="kork_chan" materialDefinitionName="kork_chan"
imageMap0="@Asset=Prototyping:kork_chan_ALBEDO" imageMap0="@Asset=Prototyping:kork_chan_ALBEDO"
originalFilePath="D:/Gamedev/T3DMIT/Resources/Prototyping/Shapes" /> originalFilePath="D:/Gamedev/T3DMIT/Resources/Prototyping/Shapes" />