mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Merge pull request #301 from Areloch/AssetMaterialLookupsAndSis
Material Asset import lookups and initial re-integration of sis files.
This commit is contained in:
commit
a71537488c
5 changed files with 284 additions and 12 deletions
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@ -15,6 +15,8 @@
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#include "ts/tsShapeConstruct.h"
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#include "core/resourceManager.h"
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#include "materials/materialManager.h"
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ConsoleDocClass(AssetImportConfig,
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"@brief Defines properties for an AssetImprotConfig object.\n"
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"@AssetImportConfig is a SimObject derived object intended to act as a container for all the necessary configuration data when running the Asset Importer.\n"
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@ -33,6 +35,7 @@ AssetImportConfig::AssetImportConfig() :
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PreventImportWithErrors(true),
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AutomaticallyPromptMissingFiles(false),
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ImportMesh(true),
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UseManualShapeConfigRules(false),
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DoUpAxisOverride(false),
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UpAxisOverride("Z_AXIS"),
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DoScaleOverride(false),
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@ -128,7 +131,8 @@ void AssetImportConfig::initPersistFields()
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addGroup("Meshes");
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addField("ImportMesh", TypeBool, Offset(ImportMesh, AssetImportConfig), "Indicates if this config supports importing meshes");
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addField("DoUpAxisOverride", TypeBool, Offset(DoUpAxisOverride, AssetImportConfig), "Indicates if the up axis in the model file should be overridden ");
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addField("UseManualShapeConfigRules", TypeBool, Offset(UseManualShapeConfigRules, AssetImportConfig), "Indicates if this config should override the per-format sis files with the config's specific settings");
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addField("DoUpAxisOverride", TypeBool, Offset(DoUpAxisOverride, AssetImportConfig), "Indicates if the up axis in the model file should be overridden");
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addField("UpAxisOverride", TypeRealString, Offset(UpAxisOverride, AssetImportConfig), "If overriding, what axis should be used as up. Options are X_AXIS, Y_AXIS, Z_AXIS");
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addField("DoScaleOverride", TypeBool, Offset(DoScaleOverride, AssetImportConfig), "Indicates if the scale in the model file should be overridden");
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addField("ScaleOverride", TypeF32, Offset(ScaleOverride, AssetImportConfig), "If overriding, what scale should be used");
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@ -217,6 +221,7 @@ void AssetImportConfig::loadImportConfig(Settings* configSettings, String config
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//Meshes
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ImportMesh = dAtob(configSettings->value(String(configName + "/Meshes/ImportMesh").c_str()));
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UseManualShapeConfigRules = dAtob(configSettings->value(String(configName + "/Meshes/UseManualShapeConfigRules").c_str()));
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DoUpAxisOverride = dAtob(configSettings->value(String(configName + "/Meshes/DoUpAxisOverride").c_str()));
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UpAxisOverride = configSettings->value(String(configName + "/Meshes/UpAxisOverride").c_str());
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DoScaleOverride = dAtob(configSettings->value(String(configName + "/Meshes/DoScaleOverride").c_str()));
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@ -290,6 +295,89 @@ void AssetImportConfig::loadImportConfig(Settings* configSettings, String config
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SoundsCompressed = dAtob(configSettings->value(String(configName + "/Sounds/Compressed").c_str()));
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}
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void AssetImportConfig::CopyTo(AssetImportConfig* target) const
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{
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target->DuplicatAutoResolution = DuplicatAutoResolution;
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target->WarningsAsErrors = WarningsAsErrors;
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target->PreventImportWithErrors = PreventImportWithErrors;
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target->AutomaticallyPromptMissingFiles = AutomaticallyPromptMissingFiles;
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//Meshes
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target->ImportMesh = ImportMesh;
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target->UseManualShapeConfigRules = UseManualShapeConfigRules;
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target->DoUpAxisOverride = DoUpAxisOverride;
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target->UpAxisOverride = UpAxisOverride;
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target->DoScaleOverride = DoScaleOverride;
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target->ScaleOverride = ScaleOverride;
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target->IgnoreNodeScale = IgnoreNodeScale;
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target->AdjustCenter = AdjustCenter;
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target->AdjustFloor = AdjustFloor;
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target->CollapseSubmeshes = CollapseSubmeshes;
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target->LODType = LODType;
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target->ImportedNodes = ImportedNodes;
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target->IgnoreNodes = IgnoreNodes;
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target->ImportMeshes = ImportMeshes;
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target->IgnoreMeshes = IgnoreMeshes;
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//Assimp/Collada
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target->convertLeftHanded = convertLeftHanded;
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target->calcTangentSpace = calcTangentSpace;
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target->removeRedundantMats = removeRedundantMats;
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target->genUVCoords = genUVCoords;
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target->TransformUVs = TransformUVs;
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target->flipUVCoords = flipUVCoords;
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target->findInstances = findInstances;
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target->limitBoneWeights = limitBoneWeights;
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target->JoinIdenticalVerts = JoinIdenticalVerts;
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target->reverseWindingOrder = reverseWindingOrder;
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target->invertNormals = invertNormals;
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//Materials
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target->ImportMaterials = ImportMaterials;
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target->CreatePBRConfig = CreatePBRConfig;
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target->UseDiffuseSuffixOnOriginImage = UseDiffuseSuffixOnOriginImage;
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target->UseExistingMaterials = UseExistingMaterials;
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target->IgnoreMaterials = IgnoreMaterials;
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target->PopulateMaterialMaps = PopulateMaterialMaps;
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//Animations
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target->ImportAnimations = ImportAnimations;
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target->SeparateAnimations = SeparateAnimations;
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target->SeparateAnimationPrefix = SeparateAnimationPrefix;
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target->animTiming = animTiming;
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target->animFPS = animFPS;
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//Collisions
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target->GenerateCollisions = GenerateCollisions;
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target->GenCollisionType = GenCollisionType;
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target->CollisionMeshPrefix = CollisionMeshPrefix;
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target->GenerateLOSCollisions = GenerateLOSCollisions;
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target->GenLOSCollisionType = GenLOSCollisionType;
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target->LOSCollisionMeshPrefix = LOSCollisionMeshPrefix;
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//Images
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target->importImages = importImages;
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target->ImageType = ImageType;
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target->DiffuseTypeSuffixes = DiffuseTypeSuffixes;
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target->NormalTypeSuffixes = NormalTypeSuffixes;
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target->MetalnessTypeSuffixes = MetalnessTypeSuffixes;
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target->RoughnessTypeSuffixes = RoughnessTypeSuffixes;
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target->SmoothnessTypeSuffixes = SmoothnessTypeSuffixes;
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target->AOTypeSuffixes = AOTypeSuffixes;
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target->PBRTypeSuffixes = PBRTypeSuffixes;
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target->TextureFilteringMode = TextureFilteringMode;
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target->UseMips = UseMips;
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target->IsHDR = IsHDR;
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target->Scaling = Scaling;
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target->ImagesCompressed = ImagesCompressed;
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target->GenerateMaterialOnImport = GenerateMaterialOnImport;
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//Sounds
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target->VolumeAdjust = VolumeAdjust;
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target->PitchAdjust = PitchAdjust;
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target->SoundsCompressed = SoundsCompressed;
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}
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ConsoleDocClass(AssetImportObject,
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"@brief Defines properties for an AssetImportObject object.\n"
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"@AssetImportObject is a SimObject derived object intended to act as a stand-in for the to-be imported objects.\n"
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@ -698,7 +786,7 @@ String AssetImporter::getTrueFilename(const String& fileName)
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if (!Con::expandScriptFilename(scriptFilenameBuffer, sizeof(scriptFilenameBuffer), sPattern.c_str()))
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{
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Con::errorf("findFirstFile() given initial directory cannot be expanded: '%s'", pattern);
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Con::errorf("findFirstFile() given initial directory cannot be expanded: '%s'", pattern.c_str());
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return "";
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}
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sPattern = String::ToString(scriptFilenameBuffer);
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@ -1174,6 +1262,94 @@ static bool enumDTSForImport(const char* shapePath, GuiTreeViewCtrl* tree)
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return true;
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}
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void AssetImportConfig::loadSISFile(Torque::Path filePath)
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{
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String settingsFilePath = "Tools";
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Settings* editorSettings;
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//See if we can get our editor settings
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if (Sim::findObject("EditorSettings", editorSettings))
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{
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settingsFilePath = editorSettings->value("defaultSettingsPath", "Tools");
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}
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String fileExtension = filePath.getExtension();
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String settingsFile = settingsFilePath + "/" + fileExtension + ".sis";
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FileObject* fileObj = new FileObject();
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if (Platform::isFile(settingsFile))
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{
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if (!fileObj->readMemory(settingsFile.c_str()))
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{
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Con::errorf("AssetImporter::loadSISFile() - Error opening file to load settings: %s", settingsFile.c_str());
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fileObj->deleteObject();
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return;
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}
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}
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String headerLine = (const char*)fileObj->readLine();
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if (headerLine.substr(0, 4).compare("SISV", 0U, String::NoCase) != 0)
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return; //not a sis file?
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while (!fileObj->isEOF())
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{
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const char* line = (const char*)fileObj->readLine();
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String key = StringUnit::getUnit(line, 0, "\t");
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String value = StringUnit::getUnit(line, 1, "\t");
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if (key.compare("DoUpAxisOverride", 0U, String::NoCase) == 0)
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DoUpAxisOverride = dAtob(value.c_str());
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else if (key.compare("UpAxisOverride", 0U, String::NoCase) == 0)
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UpAxisOverride = value.c_str();
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else if (key.compare("DoScaleOverride", 0U, String::NoCase) == 0)
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DoScaleOverride = dAtob(value.c_str());
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else if (key.compare("ScaleOverride", 0U, String::NoCase) == 0)
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ScaleOverride = dAtof(value.c_str());
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else if (key.compare("IgnoreNodeScale", 0U, String::NoCase) == 0)
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IgnoreNodeScale = dAtob(value.c_str());
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else if (key.compare("AdjustCenter", 0U, String::NoCase) == 0)
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AdjustCenter = dAtob(value.c_str());
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else if (key.compare("AdjustFloor", 0U, String::NoCase) == 0)
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AdjustFloor = dAtob(value.c_str());
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else if (key.compare("CollapseSubmeshes", 0U, String::NoCase) == 0)
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CollapseSubmeshes = dAtob(value.c_str());
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else if (key.compare("LODType", 0U, String::NoCase) == 0)
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LODType = value.c_str();
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else if (key.compare("ImportedNodes", 0U, String::NoCase) == 0)
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ImportedNodes = value.c_str();
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else if (key.compare("IgnoreNodes", 0U, String::NoCase) == 0)
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IgnoreNodes = value.c_str();
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else if (key.compare("ImportMeshes", 0U, String::NoCase) == 0)
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ImportMeshes = value.c_str();
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else if (key.compare("IgnoreMeshes", 0U, String::NoCase) == 0)
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IgnoreMeshes = value.c_str();
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else if (key.compare("convertLeftHanded", 0U, String::NoCase) == 0)
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convertLeftHanded = dAtob(value.c_str());
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else if (key.compare("calcTangentSpace", 0U, String::NoCase) == 0)
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calcTangentSpace = dAtob(value.c_str());
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else if (key.compare("removeRedundantMats", 0U, String::NoCase) == 0)
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removeRedundantMats = dAtob(value.c_str());
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else if (key.compare("genUVCoords", 0U, String::NoCase) == 0)
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genUVCoords = dAtob(value.c_str());
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else if (key.compare("TransformUVs", 0U, String::NoCase) == 0)
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TransformUVs = dAtob(value.c_str());
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else if (key.compare("flipUVCoords", 0U, String::NoCase) == 0)
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flipUVCoords = dAtob(value.c_str());
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else if (key.compare("findInstances", 0U, String::NoCase) == 0)
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findInstances = dAtob(value.c_str());
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else if (key.compare("limitBoneWeights", 0U, String::NoCase) == 0)
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limitBoneWeights = dAtob(value.c_str());
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else if (key.compare("JoinIdenticalVerts", 0U, String::NoCase) == 0)
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JoinIdenticalVerts = dAtob(value.c_str());
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else if (key.compare("reverseWindingOrder", 0U, String::NoCase) == 0)
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reverseWindingOrder = dAtob(value.c_str());
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else if (key.compare("invertNormals", 0U, String::NoCase) == 0)
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invertNormals = dAtob(value.c_str());
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}
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fileObj->close();
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fileObj->deleteObject();
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}
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void AssetImporter::processImportAssets(AssetImportObject* assetItem)
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{
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if (assetItem == nullptr)
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@ -1601,6 +1777,16 @@ void AssetImporter::processShapeAsset(AssetImportObject* assetItem)
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dSprintf(importLogBuffer, sizeof(importLogBuffer), " Shape Info: Mesh Count: %i | Material Count: %i | Anim Count: %i", meshCount, animCount, materialCount);
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activityLog.push_back(importLogBuffer);
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AssetImportConfig* cachedConfig = new AssetImportConfig();;
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cachedConfig->registerObject();
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activeImportConfig->CopyTo(cachedConfig);
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if (!activeImportConfig->UseManualShapeConfigRules)
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{
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//Try and load a sis file if it exists for this format
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activeImportConfig->loadSISFile(assetItem->filePath);
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}
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if (activeImportConfig->ImportMesh && meshCount > 0)
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{
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@ -1628,6 +1814,10 @@ void AssetImporter::processShapeAsset(AssetImportObject* assetItem)
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}
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}
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//restore the cached version just in case we loaded a sis file
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cachedConfig->CopyTo(activeImportConfig);
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cachedConfig->deleteObject();
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assetItem->processed = true;
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}
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@ -2402,8 +2592,16 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
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//There's 2 ways to do this. If we're in-place importing an existing asset, we can see if the definition existed already, like in an old
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//materials.cs file. if it does, we can just find the object by name, and save it out to our new file
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//If not, we'll just generate one
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/*SimObject* matObj;
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if (Sim::findObject(assetName, matObj))
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Material* existingMat = MATMGR->getMaterialDefinitionByName(assetName);
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//It's also possible that, for legacy models, the material hooks in via the material's mapTo field, and the material name is something completely different
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//So we'll check for that as well if we didn't find it by name up above
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if (existingMat == nullptr)
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{
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existingMat = MATMGR->getMaterialDefinitionByMapTo(assetName);
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}
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if (existingMat)
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{
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for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
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{
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@ -2447,15 +2645,16 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
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assetFieldName = mapFieldName + "Asset[0]";
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mapFieldName += "[0]";
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matObj->writeField(mapFieldName.c_str(), path.c_str());
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existingMat->writeField(mapFieldName.c_str(), path.c_str());
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String targetAsset = targetModuleId + ":" + childItem->assetName;
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matObj->writeField(assetFieldName.c_str(), targetAsset.c_str());
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existingMat->writeField(assetFieldName.c_str(), targetAsset.c_str());
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}
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matObj->save(scriptPath.c_str());
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}*/
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if (file->openForWrite(scriptPath.c_str()))
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existingMat->save(scriptPath.c_str());
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}
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//However, if we didn't find any existing material, then we'll want to go ahead and just write out a new one
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else if (file->openForWrite(scriptPath.c_str()))
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{
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file->writeLine((U8*)"//--- OBJECT WRITE BEGIN ---");
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@ -2509,9 +2708,9 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
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assetFieldName = mapFieldName + "Asset";
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mapFieldName += "[0]";
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String path = childItem->filePath.getFullFileName();
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dSprintf(lineBuffer, 1024, " %s = \"%s\";", mapFieldName.c_str(), path.c_str());
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file->writeLine((U8*)lineBuffer);
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//String path = childItem->filePath.getFullFileName();
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//dSprintf(lineBuffer, 1024, " %s = \"%s\";", mapFieldName.c_str(), path.c_str());
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//file->writeLine((U8*)lineBuffer);
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dSprintf(lineBuffer, 1024, " %s = \"%s:%s\";", assetFieldName.c_str(), targetModuleId.c_str(), childItem->assetName.c_str());
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file->writeLine((U8*)lineBuffer);
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@ -2569,6 +2768,16 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
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newAsset->setAssetName(assetName);
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newAsset->setShapeFile(shapeFileName.c_str());
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AssetImportConfig* cachedConfig = new AssetImportConfig();;
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cachedConfig->registerObject();
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activeImportConfig->CopyTo(cachedConfig);
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if (!activeImportConfig->UseManualShapeConfigRules)
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{
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//Try and load a sis file if it exists for this format
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activeImportConfig->loadSISFile(assetItem->filePath);
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}
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//If it's not a re-import, check that the file isn't being in-place imported. If it isn't, store off the original
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//file path for reimporting support later
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if (!isReimport && dStrcmp(qualifiedFromFile, qualifiedToFile))
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@ -2770,5 +2979,9 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
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}
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}
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//restore the cached version just in case we loaded a sis file
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cachedConfig->CopyTo(activeImportConfig);
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cachedConfig->deleteObject();
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return tamlPath;
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}
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|
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@ -47,6 +47,11 @@ public:
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/// </summary>
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bool ImportMesh;
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/// <summary>
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/// Indicates if this config should override the per-format sis files with the config's specific settings
|
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/// </summary>
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bool UseManualShapeConfigRules;
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/// <summary>
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/// Indicates if the up axis in the model file should be overridden
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/// </summary>
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@ -386,8 +391,12 @@ public:
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/// </summary>
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void loadImportConfig(Settings* configSettings, String configName);
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void CopyTo(AssetImportConfig* target) const;
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/// Declare Console Object.
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DECLARE_CONOBJECT(AssetImportConfig);
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void loadSISFile(Torque::Path filePath);
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};
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/// <summary>
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|
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@ -161,6 +161,26 @@ Material * MaterialManager::getMaterialDefinitionByName(const String &matName)
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return foundMat;
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}
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Material* MaterialManager::getMaterialDefinitionByMapTo(const String& mapTo)
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{
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// Get the material
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Material* foundMat = nullptr;
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for (SimSet::iterator itr = mMaterialSet->begin(); itr != mMaterialSet->end(); ++itr)
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{
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// Fetch our listed materials.
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Material* materialDef = dynamic_cast<Material*>(*itr);
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if (materialDef && materialDef->mMapTo.compare(mapTo, 0U, String::NoCase) == 0)
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{
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//We have a match, so keep it and bail the loop
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foundMat = materialDef;
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break;
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}
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}
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return foundMat;
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}
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BaseMatInstance* MaterialManager::createMatInstance(const String &matName)
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{
|
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BaseMaterialDefinition* mat = NULL;
|
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|
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|||
|
|
@ -50,6 +50,7 @@ public:
|
|||
|
||||
Material * allocateAndRegister(const String &objectName, const String &mapToName = String());
|
||||
Material * getMaterialDefinitionByName(const String &matName);
|
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Material* getMaterialDefinitionByMapTo(const String& mapTo);
|
||||
SimSet * getMaterialSet();
|
||||
|
||||
// map textures to materials
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue