Merge pull request #301 from Areloch/AssetMaterialLookupsAndSis

Material Asset import lookups and initial re-integration of sis files.
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Brian Roberts 2020-08-24 15:40:52 -05:00 committed by GitHub
commit a71537488c
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5 changed files with 284 additions and 12 deletions

View file

@ -15,6 +15,8 @@
#include "ts/tsShapeConstruct.h"
#include "core/resourceManager.h"
#include "materials/materialManager.h"
ConsoleDocClass(AssetImportConfig,
"@brief Defines properties for an AssetImprotConfig object.\n"
"@AssetImportConfig is a SimObject derived object intended to act as a container for all the necessary configuration data when running the Asset Importer.\n"
@ -33,6 +35,7 @@ AssetImportConfig::AssetImportConfig() :
PreventImportWithErrors(true),
AutomaticallyPromptMissingFiles(false),
ImportMesh(true),
UseManualShapeConfigRules(false),
DoUpAxisOverride(false),
UpAxisOverride("Z_AXIS"),
DoScaleOverride(false),
@ -128,7 +131,8 @@ void AssetImportConfig::initPersistFields()
addGroup("Meshes");
addField("ImportMesh", TypeBool, Offset(ImportMesh, AssetImportConfig), "Indicates if this config supports importing meshes");
addField("DoUpAxisOverride", TypeBool, Offset(DoUpAxisOverride, AssetImportConfig), "Indicates if the up axis in the model file should be overridden ");
addField("UseManualShapeConfigRules", TypeBool, Offset(UseManualShapeConfigRules, AssetImportConfig), "Indicates if this config should override the per-format sis files with the config's specific settings");
addField("DoUpAxisOverride", TypeBool, Offset(DoUpAxisOverride, AssetImportConfig), "Indicates if the up axis in the model file should be overridden");
addField("UpAxisOverride", TypeRealString, Offset(UpAxisOverride, AssetImportConfig), "If overriding, what axis should be used as up. Options are X_AXIS, Y_AXIS, Z_AXIS");
addField("DoScaleOverride", TypeBool, Offset(DoScaleOverride, AssetImportConfig), "Indicates if the scale in the model file should be overridden");
addField("ScaleOverride", TypeF32, Offset(ScaleOverride, AssetImportConfig), "If overriding, what scale should be used");
@ -217,6 +221,7 @@ void AssetImportConfig::loadImportConfig(Settings* configSettings, String config
//Meshes
ImportMesh = dAtob(configSettings->value(String(configName + "/Meshes/ImportMesh").c_str()));
UseManualShapeConfigRules = dAtob(configSettings->value(String(configName + "/Meshes/UseManualShapeConfigRules").c_str()));
DoUpAxisOverride = dAtob(configSettings->value(String(configName + "/Meshes/DoUpAxisOverride").c_str()));
UpAxisOverride = configSettings->value(String(configName + "/Meshes/UpAxisOverride").c_str());
DoScaleOverride = dAtob(configSettings->value(String(configName + "/Meshes/DoScaleOverride").c_str()));
@ -290,6 +295,89 @@ void AssetImportConfig::loadImportConfig(Settings* configSettings, String config
SoundsCompressed = dAtob(configSettings->value(String(configName + "/Sounds/Compressed").c_str()));
}
void AssetImportConfig::CopyTo(AssetImportConfig* target) const
{
target->DuplicatAutoResolution = DuplicatAutoResolution;
target->WarningsAsErrors = WarningsAsErrors;
target->PreventImportWithErrors = PreventImportWithErrors;
target->AutomaticallyPromptMissingFiles = AutomaticallyPromptMissingFiles;
//Meshes
target->ImportMesh = ImportMesh;
target->UseManualShapeConfigRules = UseManualShapeConfigRules;
target->DoUpAxisOverride = DoUpAxisOverride;
target->UpAxisOverride = UpAxisOverride;
target->DoScaleOverride = DoScaleOverride;
target->ScaleOverride = ScaleOverride;
target->IgnoreNodeScale = IgnoreNodeScale;
target->AdjustCenter = AdjustCenter;
target->AdjustFloor = AdjustFloor;
target->CollapseSubmeshes = CollapseSubmeshes;
target->LODType = LODType;
target->ImportedNodes = ImportedNodes;
target->IgnoreNodes = IgnoreNodes;
target->ImportMeshes = ImportMeshes;
target->IgnoreMeshes = IgnoreMeshes;
//Assimp/Collada
target->convertLeftHanded = convertLeftHanded;
target->calcTangentSpace = calcTangentSpace;
target->removeRedundantMats = removeRedundantMats;
target->genUVCoords = genUVCoords;
target->TransformUVs = TransformUVs;
target->flipUVCoords = flipUVCoords;
target->findInstances = findInstances;
target->limitBoneWeights = limitBoneWeights;
target->JoinIdenticalVerts = JoinIdenticalVerts;
target->reverseWindingOrder = reverseWindingOrder;
target->invertNormals = invertNormals;
//Materials
target->ImportMaterials = ImportMaterials;
target->CreatePBRConfig = CreatePBRConfig;
target->UseDiffuseSuffixOnOriginImage = UseDiffuseSuffixOnOriginImage;
target->UseExistingMaterials = UseExistingMaterials;
target->IgnoreMaterials = IgnoreMaterials;
target->PopulateMaterialMaps = PopulateMaterialMaps;
//Animations
target->ImportAnimations = ImportAnimations;
target->SeparateAnimations = SeparateAnimations;
target->SeparateAnimationPrefix = SeparateAnimationPrefix;
target->animTiming = animTiming;
target->animFPS = animFPS;
//Collisions
target->GenerateCollisions = GenerateCollisions;
target->GenCollisionType = GenCollisionType;
target->CollisionMeshPrefix = CollisionMeshPrefix;
target->GenerateLOSCollisions = GenerateLOSCollisions;
target->GenLOSCollisionType = GenLOSCollisionType;
target->LOSCollisionMeshPrefix = LOSCollisionMeshPrefix;
//Images
target->importImages = importImages;
target->ImageType = ImageType;
target->DiffuseTypeSuffixes = DiffuseTypeSuffixes;
target->NormalTypeSuffixes = NormalTypeSuffixes;
target->MetalnessTypeSuffixes = MetalnessTypeSuffixes;
target->RoughnessTypeSuffixes = RoughnessTypeSuffixes;
target->SmoothnessTypeSuffixes = SmoothnessTypeSuffixes;
target->AOTypeSuffixes = AOTypeSuffixes;
target->PBRTypeSuffixes = PBRTypeSuffixes;
target->TextureFilteringMode = TextureFilteringMode;
target->UseMips = UseMips;
target->IsHDR = IsHDR;
target->Scaling = Scaling;
target->ImagesCompressed = ImagesCompressed;
target->GenerateMaterialOnImport = GenerateMaterialOnImport;
//Sounds
target->VolumeAdjust = VolumeAdjust;
target->PitchAdjust = PitchAdjust;
target->SoundsCompressed = SoundsCompressed;
}
ConsoleDocClass(AssetImportObject,
"@brief Defines properties for an AssetImportObject object.\n"
"@AssetImportObject is a SimObject derived object intended to act as a stand-in for the to-be imported objects.\n"
@ -698,7 +786,7 @@ String AssetImporter::getTrueFilename(const String& fileName)
if (!Con::expandScriptFilename(scriptFilenameBuffer, sizeof(scriptFilenameBuffer), sPattern.c_str()))
{
Con::errorf("findFirstFile() given initial directory cannot be expanded: '%s'", pattern);
Con::errorf("findFirstFile() given initial directory cannot be expanded: '%s'", pattern.c_str());
return "";
}
sPattern = String::ToString(scriptFilenameBuffer);
@ -1174,6 +1262,94 @@ static bool enumDTSForImport(const char* shapePath, GuiTreeViewCtrl* tree)
return true;
}
void AssetImportConfig::loadSISFile(Torque::Path filePath)
{
String settingsFilePath = "Tools";
Settings* editorSettings;
//See if we can get our editor settings
if (Sim::findObject("EditorSettings", editorSettings))
{
settingsFilePath = editorSettings->value("defaultSettingsPath", "Tools");
}
String fileExtension = filePath.getExtension();
String settingsFile = settingsFilePath + "/" + fileExtension + ".sis";
FileObject* fileObj = new FileObject();
if (Platform::isFile(settingsFile))
{
if (!fileObj->readMemory(settingsFile.c_str()))
{
Con::errorf("AssetImporter::loadSISFile() - Error opening file to load settings: %s", settingsFile.c_str());
fileObj->deleteObject();
return;
}
}
String headerLine = (const char*)fileObj->readLine();
if (headerLine.substr(0, 4).compare("SISV", 0U, String::NoCase) != 0)
return; //not a sis file?
while (!fileObj->isEOF())
{
const char* line = (const char*)fileObj->readLine();
String key = StringUnit::getUnit(line, 0, "\t");
String value = StringUnit::getUnit(line, 1, "\t");
if (key.compare("DoUpAxisOverride", 0U, String::NoCase) == 0)
DoUpAxisOverride = dAtob(value.c_str());
else if (key.compare("UpAxisOverride", 0U, String::NoCase) == 0)
UpAxisOverride = value.c_str();
else if (key.compare("DoScaleOverride", 0U, String::NoCase) == 0)
DoScaleOverride = dAtob(value.c_str());
else if (key.compare("ScaleOverride", 0U, String::NoCase) == 0)
ScaleOverride = dAtof(value.c_str());
else if (key.compare("IgnoreNodeScale", 0U, String::NoCase) == 0)
IgnoreNodeScale = dAtob(value.c_str());
else if (key.compare("AdjustCenter", 0U, String::NoCase) == 0)
AdjustCenter = dAtob(value.c_str());
else if (key.compare("AdjustFloor", 0U, String::NoCase) == 0)
AdjustFloor = dAtob(value.c_str());
else if (key.compare("CollapseSubmeshes", 0U, String::NoCase) == 0)
CollapseSubmeshes = dAtob(value.c_str());
else if (key.compare("LODType", 0U, String::NoCase) == 0)
LODType = value.c_str();
else if (key.compare("ImportedNodes", 0U, String::NoCase) == 0)
ImportedNodes = value.c_str();
else if (key.compare("IgnoreNodes", 0U, String::NoCase) == 0)
IgnoreNodes = value.c_str();
else if (key.compare("ImportMeshes", 0U, String::NoCase) == 0)
ImportMeshes = value.c_str();
else if (key.compare("IgnoreMeshes", 0U, String::NoCase) == 0)
IgnoreMeshes = value.c_str();
else if (key.compare("convertLeftHanded", 0U, String::NoCase) == 0)
convertLeftHanded = dAtob(value.c_str());
else if (key.compare("calcTangentSpace", 0U, String::NoCase) == 0)
calcTangentSpace = dAtob(value.c_str());
else if (key.compare("removeRedundantMats", 0U, String::NoCase) == 0)
removeRedundantMats = dAtob(value.c_str());
else if (key.compare("genUVCoords", 0U, String::NoCase) == 0)
genUVCoords = dAtob(value.c_str());
else if (key.compare("TransformUVs", 0U, String::NoCase) == 0)
TransformUVs = dAtob(value.c_str());
else if (key.compare("flipUVCoords", 0U, String::NoCase) == 0)
flipUVCoords = dAtob(value.c_str());
else if (key.compare("findInstances", 0U, String::NoCase) == 0)
findInstances = dAtob(value.c_str());
else if (key.compare("limitBoneWeights", 0U, String::NoCase) == 0)
limitBoneWeights = dAtob(value.c_str());
else if (key.compare("JoinIdenticalVerts", 0U, String::NoCase) == 0)
JoinIdenticalVerts = dAtob(value.c_str());
else if (key.compare("reverseWindingOrder", 0U, String::NoCase) == 0)
reverseWindingOrder = dAtob(value.c_str());
else if (key.compare("invertNormals", 0U, String::NoCase) == 0)
invertNormals = dAtob(value.c_str());
}
fileObj->close();
fileObj->deleteObject();
}
void AssetImporter::processImportAssets(AssetImportObject* assetItem)
{
if (assetItem == nullptr)
@ -1601,6 +1777,16 @@ void AssetImporter::processShapeAsset(AssetImportObject* assetItem)
dSprintf(importLogBuffer, sizeof(importLogBuffer), " Shape Info: Mesh Count: %i | Material Count: %i | Anim Count: %i", meshCount, animCount, materialCount);
activityLog.push_back(importLogBuffer);
AssetImportConfig* cachedConfig = new AssetImportConfig();;
cachedConfig->registerObject();
activeImportConfig->CopyTo(cachedConfig);
if (!activeImportConfig->UseManualShapeConfigRules)
{
//Try and load a sis file if it exists for this format
activeImportConfig->loadSISFile(assetItem->filePath);
}
if (activeImportConfig->ImportMesh && meshCount > 0)
{
@ -1628,6 +1814,10 @@ void AssetImporter::processShapeAsset(AssetImportObject* assetItem)
}
}
//restore the cached version just in case we loaded a sis file
cachedConfig->CopyTo(activeImportConfig);
cachedConfig->deleteObject();
assetItem->processed = true;
}
@ -2402,8 +2592,16 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
//There's 2 ways to do this. If we're in-place importing an existing asset, we can see if the definition existed already, like in an old
//materials.cs file. if it does, we can just find the object by name, and save it out to our new file
//If not, we'll just generate one
/*SimObject* matObj;
if (Sim::findObject(assetName, matObj))
Material* existingMat = MATMGR->getMaterialDefinitionByName(assetName);
//It's also possible that, for legacy models, the material hooks in via the material's mapTo field, and the material name is something completely different
//So we'll check for that as well if we didn't find it by name up above
if (existingMat == nullptr)
{
existingMat = MATMGR->getMaterialDefinitionByMapTo(assetName);
}
if (existingMat)
{
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
@ -2447,15 +2645,16 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
assetFieldName = mapFieldName + "Asset[0]";
mapFieldName += "[0]";
matObj->writeField(mapFieldName.c_str(), path.c_str());
existingMat->writeField(mapFieldName.c_str(), path.c_str());
String targetAsset = targetModuleId + ":" + childItem->assetName;
matObj->writeField(assetFieldName.c_str(), targetAsset.c_str());
existingMat->writeField(assetFieldName.c_str(), targetAsset.c_str());
}
matObj->save(scriptPath.c_str());
}*/
if (file->openForWrite(scriptPath.c_str()))
existingMat->save(scriptPath.c_str());
}
//However, if we didn't find any existing material, then we'll want to go ahead and just write out a new one
else if (file->openForWrite(scriptPath.c_str()))
{
file->writeLine((U8*)"//--- OBJECT WRITE BEGIN ---");
@ -2509,9 +2708,9 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
assetFieldName = mapFieldName + "Asset";
mapFieldName += "[0]";
String path = childItem->filePath.getFullFileName();
dSprintf(lineBuffer, 1024, " %s = \"%s\";", mapFieldName.c_str(), path.c_str());
file->writeLine((U8*)lineBuffer);
//String path = childItem->filePath.getFullFileName();
//dSprintf(lineBuffer, 1024, " %s = \"%s\";", mapFieldName.c_str(), path.c_str());
//file->writeLine((U8*)lineBuffer);
dSprintf(lineBuffer, 1024, " %s = \"%s:%s\";", assetFieldName.c_str(), targetModuleId.c_str(), childItem->assetName.c_str());
file->writeLine((U8*)lineBuffer);
@ -2569,6 +2768,16 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
newAsset->setAssetName(assetName);
newAsset->setShapeFile(shapeFileName.c_str());
AssetImportConfig* cachedConfig = new AssetImportConfig();;
cachedConfig->registerObject();
activeImportConfig->CopyTo(cachedConfig);
if (!activeImportConfig->UseManualShapeConfigRules)
{
//Try and load a sis file if it exists for this format
activeImportConfig->loadSISFile(assetItem->filePath);
}
//If it's not a re-import, check that the file isn't being in-place imported. If it isn't, store off the original
//file path for reimporting support later
if (!isReimport && dStrcmp(qualifiedFromFile, qualifiedToFile))
@ -2770,5 +2979,9 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
}
}
//restore the cached version just in case we loaded a sis file
cachedConfig->CopyTo(activeImportConfig);
cachedConfig->deleteObject();
return tamlPath;
}

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@ -47,6 +47,11 @@ public:
/// </summary>
bool ImportMesh;
/// <summary>
/// Indicates if this config should override the per-format sis files with the config's specific settings
/// </summary>
bool UseManualShapeConfigRules;
/// <summary>
/// Indicates if the up axis in the model file should be overridden
/// </summary>
@ -386,8 +391,12 @@ public:
/// </summary>
void loadImportConfig(Settings* configSettings, String configName);
void CopyTo(AssetImportConfig* target) const;
/// Declare Console Object.
DECLARE_CONOBJECT(AssetImportConfig);
void loadSISFile(Torque::Path filePath);
};
/// <summary>

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@ -161,6 +161,26 @@ Material * MaterialManager::getMaterialDefinitionByName(const String &matName)
return foundMat;
}
Material* MaterialManager::getMaterialDefinitionByMapTo(const String& mapTo)
{
// Get the material
Material* foundMat = nullptr;
for (SimSet::iterator itr = mMaterialSet->begin(); itr != mMaterialSet->end(); ++itr)
{
// Fetch our listed materials.
Material* materialDef = dynamic_cast<Material*>(*itr);
if (materialDef && materialDef->mMapTo.compare(mapTo, 0U, String::NoCase) == 0)
{
//We have a match, so keep it and bail the loop
foundMat = materialDef;
break;
}
}
return foundMat;
}
BaseMatInstance* MaterialManager::createMatInstance(const String &matName)
{
BaseMaterialDefinition* mat = NULL;

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@ -50,6 +50,7 @@ public:
Material * allocateAndRegister(const String &objectName, const String &mapToName = String());
Material * getMaterialDefinitionByName(const String &matName);
Material* getMaterialDefinitionByMapTo(const String& mapTo);
SimSet * getMaterialSet();
// map textures to materials