Merge pull request #1016 from Azaezel/alpha41/mangledMath

clean up math varsize complaints
This commit is contained in:
Brian Roberts 2023-05-08 21:28:49 -05:00 committed by GitHub
commit a6f03897ed
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GPG key ID: 4AEE18F83AFDEB23
30 changed files with 73 additions and 68 deletions

View file

@ -427,6 +427,7 @@ bool AssimpShapeLoader::fillGuiTreeView(const char* sourceShapePath, GuiTreeView
void AssimpShapeLoader::updateMaterialsScript(const Torque::Path &path)
{
return;
/*
Torque::Path scriptPath(path);
scriptPath.setFileName("materials");
scriptPath.setExtension(TORQUE_SCRIPT_EXTENSION);
@ -460,6 +461,7 @@ void AssimpShapeLoader::updateMaterialsScript(const Torque::Path &path)
return;
persistMgr.saveDirty();
*/
}
/// Check if an up-to-date cached DTS is available for this DAE file

View file

@ -512,7 +512,7 @@ void ColladaAppMesh::getPrimitives(const domGeometry* geometry)
if (!pTriData)
continue;
U32 numTriangles = pTriData->getCount() / meshPrims[iPrim]->getStride() / 3;
U32 numTriangles = (U32)(pTriData->getCount() / meshPrims[iPrim]->getStride() / 3);
if (!numTriangles)
continue;

View file

@ -195,8 +195,8 @@ DefineEngineFunction( enumColladaForImport, bool, (const char * shapePath, const
for (S32 i = 0; i < root->getLibrary_materials_array().getCount(); i++)
{
const domLibrary_materials* libraryMats = root->getLibrary_materials_array()[i];
stats.numMaterials += libraryMats->getMaterial_array().getCount();
for (S32 j = 0; j < libraryMats->getMaterial_array().getCount(); j++)
stats.numMaterials += (S32)libraryMats->getMaterial_array().getCount();
for (S32 j = 0; j < (S32)libraryMats->getMaterial_array().getCount(); j++)
{
domMaterial* mat = libraryMats->getMaterial_array()[j];
tree->insertItem(matsID, _GetNameOrId(mat), "", "", 0, 0);
@ -225,7 +225,7 @@ DefineEngineFunction( enumColladaForImport, bool, (const char * shapePath, const
for (S32 i = 0; i < root->getLibrary_animation_clips_array().getCount(); i++)
{
const domLibrary_animation_clips* libraryClips = root->getLibrary_animation_clips_array()[i];
stats.numClips += libraryClips->getAnimation_clip_array().getCount();
stats.numClips += (S32)libraryClips->getAnimation_clip_array().getCount();
for (S32 j = 0; j < libraryClips->getAnimation_clip_array().getCount(); j++)
{
domAnimation_clip* clip = libraryClips->getAnimation_clip_array()[j];

View file

@ -462,7 +462,7 @@ void updateMaterialsScript(const Torque::Path &path, bool copyTextures = false)
#endif
return;
/*
Torque::Path scriptPath(path);
scriptPath.setFileName("materials");
scriptPath.setExtension(TORQUE_SCRIPT_EXTENSION);
@ -510,6 +510,7 @@ void updateMaterialsScript(const Torque::Path &path, bool copyTextures = false)
}
persistMgr.saveDirty();
*/
}
//-----------------------------------------------------------------------------

View file

@ -527,7 +527,7 @@ public:
{
if ((index >= 0) && (index < size())) {
if (source->getFloat_array())
return &source->getFloat_array()->getValue()[index*stride()];
return &source->getFloat_array()->getValue()[(U64)(index*stride())];
}
return 0;
}
@ -541,9 +541,9 @@ public:
if ((index >= 0) && (index < size())) {
// could be plain strings or IDREFs
if (source->getName_array())
return source->getName_array()->getValue()[index*stride()];
return source->getName_array()->getValue()[(U64)(index*stride())];
else if (source->getIDREF_array())
return source->getIDREF_array()->getValue()[index*stride()].getID();
return source->getIDREF_array()->getValue()[(U64)(index*stride())].getID();
}
return "";
}
@ -708,7 +708,7 @@ template<> inline const domListOfUInts *ColladaPrimitive<domTristrips>::getTrian
continue;
domUint* pSrcData = &(P->getValue()[0]);
size_t numTriangles = (P->getValue().getCount() / stride) - 2;
U64 numTriangles = (P->getValue().getCount() / stride) - 2;
// Convert the strip back to a triangle list
domUint* v0 = pSrcData;
@ -723,7 +723,7 @@ template<> inline const domListOfUInts *ColladaPrimitive<domTristrips>::getTrian
else
{
// CCW triangle
pTriangleData->appendArray(stride*3, v0);
pTriangleData->appendArray((U64)(stride*3), v0);
}
}
}
@ -749,7 +749,7 @@ template<> inline const domListOfUInts *ColladaPrimitive<domTrifans>::getTriangl
continue;
domUint* pSrcData = &(P->getValue()[0]);
size_t numTriangles = (P->getValue().getCount() / stride) - 2;
U64 numTriangles = (P->getValue().getCount() / stride) - 2;
// Convert the fan back to a triangle list
domUint* v0 = pSrcData + stride;
@ -781,7 +781,7 @@ template<> inline const domListOfUInts *ColladaPrimitive<domPolygons>::getTriang
continue;
domUint* pSrcData = &(P->getValue()[0]);
size_t numPoints = P->getValue().getCount() / stride;
U64 numPoints = P->getValue().getCount() / stride;
// Use a simple tri-fan (centered at the first point) method of
// converting the polygon to triangles.
@ -789,7 +789,7 @@ template<> inline const domListOfUInts *ColladaPrimitive<domPolygons>::getTriang
pSrcData += stride;
for (S32 iTri = 0; iTri < numPoints-2; iTri++) {
pTriangleData->appendArray(stride, v0);
pTriangleData->appendArray(stride*2, pSrcData);
pTriangleData->appendArray((U64)(stride*2), pSrcData);
pSrcData += stride;
}
}
@ -831,7 +831,7 @@ template<> inline const domListOfUInts *ColladaPrimitive<domPolylist>::getTriang
pSrcData += stride;
for (S32 iTri = 0; iTri < vcount[iPoly]-2; iTri++) {
pTriangleData->appendArray(stride, v0);
pTriangleData->appendArray(stride*2, pSrcData);
pTriangleData->appendArray((U64)(stride*2), pSrcData);
pSrcData += stride;
}
pSrcData += stride;