diff --git a/Engine/source/ts/tsMesh.cpp b/Engine/source/ts/tsMesh.cpp index 247f85292..952491193 100644 --- a/Engine/source/ts/tsMesh.cpp +++ b/Engine/source/ts/tsMesh.cpp @@ -86,7 +86,7 @@ bool TSMesh::smUseEncodedNormals = false; const F32 TSMesh::VISIBILITY_EPSILON = 0.0001f; -S32 TSMesh::smMaxInstancingVerts = 20000; +S32 TSMesh::smMaxInstancingVerts = 200; MatrixF TSMesh::smDummyNodeTransform(1); // quick function to force object to face camera -- currently throws out roll :(