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Added a bit more documentation
Added a little more documentation to some console methods.
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parent
879dbf0b03
commit
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1 changed files with 11 additions and 7 deletions
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@ -2613,21 +2613,24 @@ DefineEngineMethod( GuiControl, setValue, void, ( const char* value ),,
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object->setScriptValue( value );
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object->setScriptValue( value );
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}
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}
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//ConsoleMethod( GuiControl, getValue, const char*, 2, 2, "")
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DefineEngineMethod( GuiControl, getValue, const char*, (),,
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DefineConsoleMethod( GuiControl, getValue, const char*, (), , "")
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"Get the value associated with the control.\n"
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"@return value for the control.\n" )
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{
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{
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return object->getScriptValue();
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return object->getScriptValue();
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}
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}
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//ConsoleMethod( GuiControl, makeFirstResponder, void, 3, 3, "(bool isFirst)")
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DefineEngineMethod( GuiControl, makeFirstResponder, void, ( bool isFirst ),,
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DefineConsoleMethod( GuiControl, makeFirstResponder, void, (bool isFirst), , "(bool isFirst)")
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"Make this control the first responder.\n"
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"@param isFirst True to make first responder, false to not.\n" )
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{
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{
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//object->makeFirstResponder(dAtob(argv[2]));
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//object->makeFirstResponder(dAtob(argv[2]));
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object->makeFirstResponder(isFirst);
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object->makeFirstResponder(isFirst);
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}
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}
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//ConsoleMethod( GuiControl, isActive, bool, 2, 2, "")
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DefineEngineMethod( GuiControl, isActive, bool, (),,
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DefineConsoleMethod( GuiControl, isActive, bool, (), , "")
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"Check if this control is active or not.\n"
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"@return True if it's active, false if not.\n" )
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{
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{
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return object->isActive();
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return object->isActive();
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}
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}
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@ -2635,7 +2638,8 @@ DefineConsoleMethod( GuiControl, isActive, bool, (), , "")
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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DefineEngineMethod( GuiControl, setActive, void, ( bool state ), ( true ),
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DefineEngineMethod( GuiControl, setActive, void, ( bool state ), ( true ),
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"" )
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"Set the control as active or inactive."
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"@param state True to set the control as active, false to set it as inactive.")
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{
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{
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object->setActive( state );
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object->setActive( state );
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}
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}
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