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pos to mSeqPos to resolve a method entry vs class entry
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2 changed files with 32 additions and 32 deletions
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@ -727,7 +727,7 @@ class TSThread
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TSShapeInstance * mShapeInstance; ///< Instance of the shape that this thread animates
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S32 sequence; ///< Sequence this thread will perform
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F32 pos;
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F32 mSeqPos;
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F32 timeScale; ///< How fast to play through the sequence
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