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Minor cleanups to guiGameListMenuCtrl
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3b47d41da2
commit
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1 changed files with 2 additions and 7 deletions
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@ -1230,16 +1230,11 @@ void GuiGameListMenuCtrl::clickSlider(Row* row, S32 xPos)
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if (xPos >= barStart && xPos <= barEnd)
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{
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//Yep, we clicked in it
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Con::printf("CLICKED A SLIDERBAR");
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//find the position
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F32 newValue = (((xPos - barStart) * (row->mRange.y - row->mRange.x)) / (barEnd - barStart)) + row->mRange.x;
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newValue = mRound(newValue / row->mStepSize) * row->mStepSize;
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Con::printf("New value is %f", newValue);
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row->mValue = newValue;
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}
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}
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@ -1537,12 +1532,12 @@ DefineEngineMethod(GuiGameListMenuCtrl, setOptions, void, (S32 row, const char*
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object->setOptions(row, optionsList);
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}
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DefineEngineMethod(GuiGameListMenuCtrl, getValue, void, (S32 row), ,
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DefineEngineMethod(GuiGameListMenuCtrl, getValue, F32, (S32 row), ,
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"Sets the list of options on the given row.\n\n"
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"@param row Index of the row to set options on."
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"@param optionsList A tab separated list of options for the control.")
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{
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object->getValue(row);
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return object->getValue(row);
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}
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DefineEngineMethod(GuiGameListMenuCtrl, setValue, void, (S32 row, F32 value), ,
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