mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 16:44:36 +00:00
filter directional damage display by %obj.healthFromMount
also shift other contents from DamageModel::onCreateGameServer to DamageModel::initServer for consistency
This commit is contained in:
parent
093299bd83
commit
a54695cfcc
2 changed files with 17 additions and 11 deletions
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@ -10,13 +10,6 @@ function DamageModel::onDestroy(%this)
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function DamageModel::initServer(%this)
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function DamageModel::initServer(%this)
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{
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{
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%this.queueExec("./scripts/server/player");
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%this.queueExec("./scripts/server/player");
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}
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//This is called when the server is created for an actual game/map to be played
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function DamageModel::onCreateGameServer(%this)
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{
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%this.registerDatablock("./scripts/managedData/managedParticleData");
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%this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
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%this.queueExec("./scripts/server/utility");
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%this.queueExec("./scripts/server/utility");
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%this.queueExec("./scripts/server/radiusDamage");
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%this.queueExec("./scripts/server/radiusDamage");
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%this.queueExec("./scripts/server/projectile");
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%this.queueExec("./scripts/server/projectile");
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@ -26,6 +19,13 @@ function DamageModel::onCreateGameServer(%this)
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%this.queueExec("./scripts/server/commands");
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%this.queueExec("./scripts/server/commands");
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}
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}
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//This is called when the server is created for an actual game/map to be played
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function DamageModel::onCreateGameServer(%this)
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{
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%this.registerDatablock("./scripts/managedData/managedParticleData");
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%this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
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}
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//This is called when the server is shut down due to the game/map being exited
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//This is called when the server is shut down due to the game/map being exited
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function DamageModel::onDestroyGameServer(%this)
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function DamageModel::onDestroyGameServer(%this)
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{
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{
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@ -5,12 +5,18 @@ function PlayerData::damage(%this, %obj, %sourceObject, %position, %damage, %dam
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%rootObj = %obj;
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%rootObj = %obj;
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if (%obj.healthFromMount)
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if (%obj.healthFromMount)
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{
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%rootObj = findRootObject(%obj);
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%rootObj = findRootObject(%obj);
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%this.setDamageDirection(%rootObj, %sourceObject, %position);
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}
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else
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{
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%this.setDamageDirection(%obj, %sourceObject, %position);
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}
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%this.setDamageDirection(%rootObj, %sourceObject, %position);
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%damageLoc = "body";
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if (%damageType !$= "Suicide") {
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if (%damageType !$= "Suicide") {
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%getDamageLoc = %rootObj.getDamageLocation(%position);
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%getDamageLoc = %obj.getDamageLocation(%position);
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%damageLoc = firstWord(%getDamageLoc);
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%damageLoc = firstWord(%getDamageLoc);
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}
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}
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