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Updates SDL to 2.0.12
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861 changed files with 25596 additions and 8904 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -96,19 +96,30 @@ extern "C"
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int
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SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
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{
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// Thread priorities do not look to be settable via C++11's thread
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// interface, at least as of this writing (Nov 2012). std::thread does
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// provide access to the OS' native handle, however, and some form of
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// priority-setting could, in theory, be done through this interface.
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//
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// WinRT: UPDATE (Aug 20, 2013): thread priorities cannot be changed
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// on WinRT, at least not for any thread that's already been created.
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// WinRT threads appear to be based off of the WinRT class,
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// ThreadPool, more info on which can be found at:
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// http://msdn.microsoft.com/en-us/library/windows/apps/windows.system.threading.threadpool.aspx
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//
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// For compatibility sake, 0 will be returned here.
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return (0);
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#ifdef __WINRT__
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int value;
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if (priority == SDL_THREAD_PRIORITY_LOW) {
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value = THREAD_PRIORITY_LOWEST;
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}
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else if (priority == SDL_THREAD_PRIORITY_HIGH) {
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value = THREAD_PRIORITY_HIGHEST;
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}
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else if (priority == SDL_THREAD_PRIORITY_TIME_CRITICAL) {
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// FIXME: WinRT does not support TIME_CRITICAL! -flibit
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SDL_LogWarn(SDL_LOG_CATEGORY_SYSTEM, "TIME_CRITICAL unsupported, falling back to HIGHEST");
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value = THREAD_PRIORITY_HIGHEST;
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}
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else {
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value = THREAD_PRIORITY_NORMAL;
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}
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if (!SetThreadPriority(GetCurrentThread(), value)) {
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return WIN_SetError("SetThreadPriority()");
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}
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return 0;
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#else
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return SDL_Unsupported();
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#endif
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}
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extern "C"
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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