short term LOD correction to preserve current widescreen vs 4:3 windows while closer matching prior release results

This commit is contained in:
Azaezel 2016-08-25 19:17:37 -05:00
parent 5d38357785
commit a50ff1b054

View file

@ -642,7 +642,7 @@ S32 TSShapeInstance::setDetailFromDistance( const SceneRenderState *state, F32 s
// 4:3 aspect ratio, we've changed the reference value
// to 300 to be more compatible with legacy shapes.
//
const F32 pixelScale = (state->getViewport().extent.x / state->getViewport().extent.y);
const F32 pixelScale = (state->getViewport().extent.x / state->getViewport().extent.y)*2;
// This is legacy DTS support for older "multires" based
// meshes. The original crossbow weapon uses this.