tabs->spaces for TRON :)

This commit is contained in:
Jeff Hutchinson 2016-05-06 22:57:35 -04:00
parent f9b2aa397f
commit a50600afaa
3 changed files with 32 additions and 32 deletions

View file

@ -140,18 +140,18 @@ void GFXGLDevice::initGLState()
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
// [JTH 5/6/2016] GLSL 1.50 is really SM 4.0
// [JTH 5/6/2016] GLSL 1.50 is really SM 4.0
// Setting mPixelShaderVersion to 3.0 will allow Advanced Lighting to run.
mPixelShaderVersion = 3.0;
// Set capability extensions.
mCapabilities.anisotropicFiltering = mCardProfiler->queryProfile("GL_EXT_texture_filter_anisotropic");
mCapabilities.bufferStorage = mCardProfiler->queryProfile("GL_ARB_buffer_storage");
mCapabilities.shaderModel5 = mCardProfiler->queryProfile("GL_ARB_gpu_shader5");
mCapabilities.textureStorage = mCardProfiler->queryProfile("GL_ARB_texture_storage");
mCapabilities.samplerObjects = mCardProfiler->queryProfile("GL_ARB_sampler_objects");
mCapabilities.copyImage = mCardProfiler->queryProfile("GL_ARB_copy_image");
mCapabilities.vertexAttributeBinding = mCardProfiler->queryProfile("GL_ARB_vertex_attrib_binding");
mCapabilities.bufferStorage = mCardProfiler->queryProfile("GL_ARB_buffer_storage");
mCapabilities.shaderModel5 = mCardProfiler->queryProfile("GL_ARB_gpu_shader5");
mCapabilities.textureStorage = mCardProfiler->queryProfile("GL_ARB_texture_storage");
mCapabilities.samplerObjects = mCardProfiler->queryProfile("GL_ARB_sampler_objects");
mCapabilities.copyImage = mCardProfiler->queryProfile("GL_ARB_copy_image");
mCapabilities.vertexAttributeBinding = mCardProfiler->queryProfile("GL_ARB_vertex_attrib_binding");
String vendorStr = (const char*)glGetString( GL_VENDOR );
if( vendorStr.find("NVIDIA", 0, String::NoCase | String::Left) != String::NPos)
@ -224,8 +224,8 @@ GFXGLDevice::GFXGLDevice(U32 adapterIndex) :
mCurrentVB_Divisor[i] = 0;
}
// Initiailize capabilities to false.
memset(&mCapabilities, 0, sizeof(GLCapabilities));
// Initiailize capabilities to false.
memset(&mCapabilities, 0, sizeof(GLCapabilities));
loadGLCore();