mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-16 00:54:54 +00:00
Defer re-init'ing the shape when TSShapeConstructor is loading a shape
This commit is contained in:
parent
0e717ea707
commit
a46779fad6
5 changed files with 143 additions and 71 deletions
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@ -71,6 +71,7 @@ TSShape::TSShape()
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mShapeDataSize = 0;
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mShapeDataSize = 0;
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mUseDetailFromScreenError = false;
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mUseDetailFromScreenError = false;
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mNeedReinit = false;
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mDetailLevelLookup.setSize( 1 );
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mDetailLevelLookup.setSize( 1 );
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mDetailLevelLookup[0].set( -1, 0 );
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mDetailLevelLookup[0].set( -1, 0 );
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@ -412,9 +413,17 @@ void TSShape::getObjectDetails(S32 objIndex, Vector<S32>& objDetails)
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}
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}
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void TSShape::init()
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void TSShape::init()
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{
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initObjects();
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initVertexFeatures();
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initMaterialList();
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mNeedReinit = false;
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}
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void TSShape::initObjects()
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{
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{
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S32 numSubShapes = subShapeFirstNode.size();
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S32 numSubShapes = subShapeFirstNode.size();
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AssertFatal(numSubShapes==subShapeFirstObject.size(),"TSShape::init");
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AssertFatal(numSubShapes == subShapeFirstObject.size(), "TSShape::initObjects");
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S32 i, j;
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S32 i, j;
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@ -592,9 +601,6 @@ void TSShape::init()
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mesh->mVertexFormat = &mVertexFormat;
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mesh->mVertexFormat = &mVertexFormat;
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}
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}
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initVertexFeatures();
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initMaterialList();
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}
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}
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void TSShape::initVertexBuffers()
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void TSShape::initVertexBuffers()
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@ -413,6 +413,7 @@ class TSShape
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GFXPrimitiveBufferHandle mShapeVertexIndices;
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GFXPrimitiveBufferHandle mShapeVertexIndices;
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bool mSequencesConstructed;
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bool mSequencesConstructed;
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bool mNeedReinit;
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// shape class has few methods --
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// shape class has few methods --
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@ -428,6 +429,9 @@ class TSShape
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void setupBillboardDetails( const String &cachePath );
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void setupBillboardDetails( const String &cachePath );
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/// Inits object list (no geometry buffers)
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void initObjects();
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/// Initializes the main vertex buffer
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/// Initializes the main vertex buffer
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void initVertexBuffers();
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void initVertexBuffers();
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@ -557,8 +561,6 @@ class TSShape
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const GFXVertexFormat* getVertexFormat() const { return &mVertexFormat; }
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const GFXVertexFormat* getVertexFormat() const { return &mVertexFormat; }
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bool needsBufferUpdate();
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/// @}
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/// @}
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/// @name Alpha Transitions
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/// @name Alpha Transitions
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@ -685,6 +687,10 @@ class TSShape
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bool setSequenceBlend(const String& seqName, bool blend, const String& blendRefSeqName, S32 blendRefFrame);
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bool setSequenceBlend(const String& seqName, bool blend, const String& blendRefSeqName, S32 blendRefFrame);
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bool setSequenceGroundSpeed(const String& seqName, const Point3F& trans, const Point3F& rot);
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bool setSequenceGroundSpeed(const String& seqName, const Point3F& trans, const Point3F& rot);
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void makeEditable();
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bool needsReinit();
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bool needsBufferUpdate();
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/// @}
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/// @}
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};
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};
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@ -86,6 +86,11 @@ void TSShapeConstructor::_onTSShapeLoaded( Resource< TSShape >& resource )
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TSShapeConstructor* ctor = findShapeConstructor( resource.getPath().getFullPath() );
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TSShapeConstructor* ctor = findShapeConstructor( resource.getPath().getFullPath() );
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if( ctor )
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if( ctor )
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ctor->_onLoad( resource );
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ctor->_onLoad( resource );
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if (ctor && ctor->mShape && ctor->mShape->needsReinit())
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{
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ctor->mShape->init();
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}
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}
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}
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void TSShapeConstructor::_onTSShapeUnloaded( const Torque::Path& path, TSShape* shape )
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void TSShapeConstructor::_onTSShapeUnloaded( const Torque::Path& path, TSShape* shape )
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@ -128,7 +133,7 @@ static void SplitSequencePathAndName( String& srcPath, String& srcName )
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IMPLEMENT_CONOBJECT(TSShapeConstructor);
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IMPLEMENT_CONOBJECT(TSShapeConstructor);
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TSShapeConstructor::TSShapeConstructor()
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TSShapeConstructor::TSShapeConstructor()
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: mShapePath("")
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: mShapePath(""), mLoadingShape(false)
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{
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{
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mShape = NULL;
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mShape = NULL;
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}
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}
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@ -374,9 +379,15 @@ bool TSShapeConstructor::onAdd()
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// If an instance of this shape has already been loaded, call onLoad now
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// If an instance of this shape has already been loaded, call onLoad now
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Resource<TSShape> shape = ResourceManager::get().find( mShapePath );
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Resource<TSShape> shape = ResourceManager::get().find( mShapePath );
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if ( shape )
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if ( shape )
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_onLoad( shape );
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_onLoad( shape );
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if (mShape && mShape->needsReinit())
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{
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mShape->init();
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}
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return true;
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return true;
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}
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}
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@ -394,6 +405,7 @@ void TSShapeConstructor::_onLoad(TSShape* shape)
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mShape = shape;
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mShape = shape;
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mChangeSet.clear();
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mChangeSet.clear();
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mLoadingShape = true;
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// Add sequences defined using field syntax
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// Add sequences defined using field syntax
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for ( S32 i = 0; i < mSequences.size(); i++ )
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for ( S32 i = 0; i < mSequences.size(); i++ )
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@ -411,6 +423,7 @@ void TSShapeConstructor::_onLoad(TSShape* shape)
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// Call script function
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// Call script function
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onLoad_callback();
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onLoad_callback();
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mLoadingShape = false;
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -3279,3 +3292,15 @@ bool TSShapeConstructor::ChangeSet::addCmd_removeImposter( const TSShapeConstruc
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return true;
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return true;
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}
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}
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void TSShapeConstructor::onActionPerformed()
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{
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// Reinit shape if we modify stuff in the shape editor, otherwise delay
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if (!mLoadingShape)
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{
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if (mShape && mShape->needsReinit())
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{
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mShape->init();
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}
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}
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}
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@ -246,6 +246,7 @@ public:
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TSShape* mShape; // Edited shape; NULL while not loaded; not a Resource<TSShape> as we don't want it to prevent from unloading.
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TSShape* mShape; // Edited shape; NULL while not loaded; not a Resource<TSShape> as we don't want it to prevent from unloading.
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ColladaUtils::ImportOptions mOptions;
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ColladaUtils::ImportOptions mOptions;
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bool mLoadingShape;
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public:
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public:
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@ -261,6 +262,7 @@ public:
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bool onAdd();
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bool onAdd();
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void onScriptChanged(const Torque::Path& path);
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void onScriptChanged(const Torque::Path& path);
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void onActionPerformed();
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bool writeField(StringTableEntry fieldname, const char *value);
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bool writeField(StringTableEntry fieldname, const char *value);
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void writeChangeSet();
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void writeChangeSet();
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@ -385,6 +387,14 @@ typedef ColladaUtils::ImportOptions::eLodType TSShapeConstructorLodType;
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DefineEnumType( TSShapeConstructorUpAxis );
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DefineEnumType( TSShapeConstructorUpAxis );
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DefineEnumType(TSShapeConstructorLodType);
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DefineEnumType(TSShapeConstructorLodType);
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class TSShapeConstructorMethodActionCallback
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{
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TSShapeConstructor* mObject;
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public:
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TSShapeConstructorMethodActionCallback(TSShapeConstructor *object) : mObject(object) { ; }
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~TSShapeConstructorMethodActionCallback() { mObject->onActionPerformed(); }
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};
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/* This macro simplifies the definition of a TSShapeConstructor API method. It
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/* This macro simplifies the definition of a TSShapeConstructor API method. It
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wraps the actual EngineMethod definition and automatically calls the real
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wraps the actual EngineMethod definition and automatically calls the real
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@ -403,6 +413,7 @@ DefineEnumType( TSShapeConstructorLodType );
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Con::errorf( "TSShapeConstructor::" #name " - shape not loaded" ); \
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Con::errorf( "TSShapeConstructor::" #name " - shape not loaded" ); \
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return defRet; \
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return defRet; \
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} \
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} \
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TSShapeConstructorMethodActionCallback actionCallback(object); \
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return object->name rawArgs ; \
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return object->name rawArgs ; \
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} \
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} \
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/* Define the real TSShapeConstructor method */ \
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/* Define the real TSShapeConstructor method */ \
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@ -435,6 +435,9 @@ bool TSShape::addNode(const String& name, const String& parentName, const Point3
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}
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}
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}
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}
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// Need to make everything editable since node indexes etc will change
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makeEditable();
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// Insert node at the end of the subshape
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// Insert node at the end of the subshape
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S32 subShapeIndex = (parentIndex >= 0) ? getSubShapeForNode(parentIndex) : 0;
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S32 subShapeIndex = (parentIndex >= 0) ? getSubShapeForNode(parentIndex) : 0;
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S32 nodeIndex = subShapeNumNodes[subShapeIndex];
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S32 nodeIndex = subShapeNumNodes[subShapeIndex];
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@ -493,8 +496,7 @@ bool TSShape::addNode(const String& name, const String& parentName, const Point3
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}
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}
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}
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}
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// Re-initialise the shape
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initObjects();
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init();
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return true;
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return true;
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}
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}
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@ -548,6 +550,9 @@ bool TSShape::removeNode(const String& name)
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((nodeParentIndex >= 0) ? getName(nodes[nodeParentIndex].nameIndex).c_str() : "null"));
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((nodeParentIndex >= 0) ? getName(nodes[nodeParentIndex].nameIndex).c_str() : "null"));
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}
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}
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// Need to make everything editable since node indexes etc will change
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makeEditable();
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// Update animation sequences
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// Update animation sequences
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for (S32 iSeq = 0; iSeq < sequences.size(); iSeq++)
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for (S32 iSeq = 0; iSeq < sequences.size(); iSeq++)
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{
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{
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@ -626,8 +631,7 @@ bool TSShape::removeNode(const String& name)
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// Remove the sequence name if it is no longer in use
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// Remove the sequence name if it is no longer in use
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removeName(name);
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removeName(name);
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// Re-initialise the shape
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initObjects();
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init();
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return true;
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return true;
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}
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}
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@ -855,6 +859,9 @@ bool TSShape::removeObject(const String& name)
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return false;
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return false;
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}
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}
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// Need to make everything editable since node indexes etc will change
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makeEditable();
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// Destroy all meshes in the object
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// Destroy all meshes in the object
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TSShape::Object& obj = objects[objIndex];
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TSShape::Object& obj = objects[objIndex];
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while ( obj.numMeshes )
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while ( obj.numMeshes )
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@ -893,14 +900,7 @@ bool TSShape::removeObject(const String& name)
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// Update smallest visible detail
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// Update smallest visible detail
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updateSmallestVisibleDL();
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updateSmallestVisibleDL();
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// Ensure shape is dirty
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initObjects();
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if (meshes[0])
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{
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meshes[0]->makeEditable();
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}
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// Re-initialise the shape
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init();
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return true;
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return true;
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}
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}
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@ -961,6 +961,9 @@ bool TSShape::addMesh(TSMesh* mesh, const String& meshName)
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// Ensure mesh is in editable state
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// Ensure mesh is in editable state
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mesh->makeEditable();
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mesh->makeEditable();
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// Need to make everything editable since node indexes etc will change
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makeEditable();
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// Determine the object name and detail size from the mesh name
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// Determine the object name and detail size from the mesh name
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S32 detailSize = 999;
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S32 detailSize = 999;
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String objName(String::GetTrailingNumber(meshName, detailSize));
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String objName(String::GetTrailingNumber(meshName, detailSize));
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@ -1049,8 +1052,7 @@ bool TSShape::addMesh(TSMesh* mesh, const String& meshName)
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}
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}
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}
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}
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// Re-initialise the shape
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initObjects();
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init();
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return true;
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return true;
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}
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}
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@ -1140,6 +1142,9 @@ bool TSShape::setMeshSize(const String& meshName, S32 size)
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return false;
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return false;
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}
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}
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// Need to make everything editable since node indexes etc will change
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makeEditable();
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// Remove the mesh from the object, but don't destroy it
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// Remove the mesh from the object, but don't destroy it
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TSShape::Object& obj = objects[objIndex];
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TSShape::Object& obj = objects[objIndex];
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TSMesh* mesh = meshes[obj.startMeshIndex + meshIndex];
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TSMesh* mesh = meshes[obj.startMeshIndex + meshIndex];
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@ -1151,8 +1156,7 @@ bool TSShape::setMeshSize(const String& meshName, S32 size)
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// Update smallest visible detail
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// Update smallest visible detail
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updateSmallestVisibleDL();
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updateSmallestVisibleDL();
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// Re-initialise the shape
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initObjects();
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init();
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return true;
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return true;
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}
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}
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@ -1167,6 +1171,9 @@ bool TSShape::removeMesh(const String& meshName)
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return false;
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return false;
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}
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}
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// Need to make everything editable since node indexes etc will change
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makeEditable();
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// Destroy and remove the mesh
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// Destroy and remove the mesh
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TSShape::Object& obj = objects[objIndex];
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TSShape::Object& obj = objects[objIndex];
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destructInPlace(meshes[obj.startMeshIndex + meshIndex]);
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destructInPlace(meshes[obj.startMeshIndex + meshIndex]);
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@ -1179,8 +1186,7 @@ bool TSShape::removeMesh(const String& meshName)
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// Update smallest visible detail
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// Update smallest visible detail
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updateSmallestVisibleDL();
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updateSmallestVisibleDL();
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// Re-initialise the shape
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initObjects();
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init();
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return true;
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return true;
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}
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}
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@ -1294,8 +1300,8 @@ S32 TSShape::setDetailSize(S32 oldSize, S32 newSize)
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// Update smallest visible detail
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// Update smallest visible detail
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updateSmallestVisibleDL();
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updateSmallestVisibleDL();
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// Re-initialise the shape
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// Nothing major, just reint object lists
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init();
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initObjects();
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return newIndex;
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return newIndex;
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}
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}
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@ -1310,6 +1316,9 @@ bool TSShape::removeDetail( S32 size )
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return false;
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return false;
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}
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}
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// Need to make everything editable since node indexes etc will change
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makeEditable();
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// Destroy and remove each mesh in the detail level
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// Destroy and remove each mesh in the detail level
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for ( S32 objIndex = objects.size()-1; objIndex >= 0; objIndex-- )
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for ( S32 objIndex = objects.size()-1; objIndex >= 0; objIndex-- )
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{
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{
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@ -1339,17 +1348,10 @@ bool TSShape::removeDetail( S32 size )
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billboardDetails.erase( dl );
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billboardDetails.erase( dl );
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}
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}
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// Ensure shape is dirty
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if (meshes[0])
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{
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meshes[0]->makeEditable();
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}
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// Update smallest visible detail
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// Update smallest visible detail
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updateSmallestVisibleDL();
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updateSmallestVisibleDL();
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// Re-initialise the shape
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initObjects();
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init();
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return true;
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return true;
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}
|
}
|
||||||
|
|
@ -2140,3 +2142,25 @@ bool TSShape::setSequenceGroundSpeed(const String& seqName, const Point3F& trans
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void TSShape::makeEditable()
|
||||||
|
{
|
||||||
|
mNeedReinit = true;
|
||||||
|
if (mShapeVertexData.base == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
for (U32 i = 0; i < meshes.size(); i++)
|
||||||
|
{
|
||||||
|
if (meshes[i])
|
||||||
|
{
|
||||||
|
meshes[i]->makeEditable();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mShapeVertexData.set(NULL, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool TSShape::needsReinit()
|
||||||
|
{
|
||||||
|
return mVertexSize == 0 || mShapeVertexData.base == NULL || mNeedReinit;
|
||||||
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue