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Merge pull request #601 from BeamNG/rename_GFXTextureProfile_None
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
This commit is contained in:
commit
a42c92391a
13 changed files with 24 additions and 24 deletions
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@ -42,7 +42,7 @@ GFX_ImplementTextureProfile(GFXFontTextureProfile,
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GFXTextureProfile::Static |
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GFXTextureProfile::KeepBitmap |
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GFXTextureProfile::NoMipmap,
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GFXTextureProfile::None);
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GFXTextureProfile::NONE);
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template<> void *Resource<GFont>::create(const Torque::Path &path)
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{
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@ -1031,7 +1031,7 @@ void GFXTextureManager::_validateTexParams( const U32 width, const U32 height,
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// If the format is non-compressed, and the profile requests a compressed format
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// than change the format.
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GFXFormat testingFormat = inOutFormat;
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if( profile->getCompression() != GFXTextureProfile::None )
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if( profile->getCompression() != GFXTextureProfile::NONE )
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{
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const int offset = profile->getCompression() - GFXTextureProfile::DXT1;
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testingFormat = GFXFormat( GFXFormatDXT1 + offset );
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@ -34,15 +34,15 @@
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GFX_ImplementTextureProfile(GFXDefaultRenderTargetProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap | GFXTextureProfile::RenderTarget,
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GFXTextureProfile::None);
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GFXTextureProfile::NONE);
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GFX_ImplementTextureProfile(GFXDefaultStaticDiffuseProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::Static,
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GFXTextureProfile::None);
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GFXTextureProfile::NONE);
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GFX_ImplementTextureProfile(GFXDefaultStaticNormalMapProfile,
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GFXTextureProfile::NormalMap,
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GFXTextureProfile::Static,
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GFXTextureProfile::None);
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GFXTextureProfile::NONE);
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GFX_ImplementTextureProfile(GFXDefaultStaticDXT5nmProfile,
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GFXTextureProfile::NormalMap,
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GFXTextureProfile::Static,
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@ -50,15 +50,15 @@ GFX_ImplementTextureProfile(GFXDefaultStaticDXT5nmProfile,
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GFX_ImplementTextureProfile(GFXDefaultPersistentProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::PreserveSize | GFXTextureProfile::Static | GFXTextureProfile::KeepBitmap,
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GFXTextureProfile::None);
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GFXTextureProfile::NONE);
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GFX_ImplementTextureProfile(GFXSystemMemProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap | GFXTextureProfile::SystemMemory,
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GFXTextureProfile::None);
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GFXTextureProfile::NONE);
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GFX_ImplementTextureProfile(GFXDefaultZTargetProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap | GFXTextureProfile::ZTarget | GFXTextureProfile::NoDiscard,
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GFXTextureProfile::None);
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GFXTextureProfile::NONE);
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//-----------------------------------------------------------------------------
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@ -106,7 +106,7 @@ public:
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enum Compression
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{
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None,
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NONE,
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DXT1,
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DXT2,
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DXT3,
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@ -114,7 +114,7 @@ public:
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DXT5,
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};
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GFXTextureProfile(const String &name, Types type, U32 flags, Compression compression = None);
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GFXTextureProfile(const String &name, Types type, U32 flags, Compression compression = NONE);
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// Accessors
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String getName() const { return mName; };
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@ -60,7 +60,7 @@
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GFX_ImplementTextureProfile( GFXTheoraTextureProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::NoMipmap | GFXTextureProfile::Dynamic,
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GFXTextureProfile::None );
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GFXTextureProfile::NONE );
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//-----------------------------------------------------------------------------
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@ -91,7 +91,7 @@ GFX_ImplementTextureProfile(GFXMLTextureProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::PreserveSize |
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GFXTextureProfile::Static,
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GFXTextureProfile::None);
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GFXTextureProfile::NONE);
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const U32 GuiMLTextCtrl::csmTextBufferGrowthSize = 1024;
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@ -63,13 +63,13 @@ GFX_ImplementTextureProfile(GFXGuiCursorProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::PreserveSize |
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GFXTextureProfile::Static,
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GFXTextureProfile::None);
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GFXTextureProfile::NONE);
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GFX_ImplementTextureProfile(GFXDefaultGUIProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::PreserveSize |
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GFXTextureProfile::Static |
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GFXTextureProfile::NoPadding,
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GFXTextureProfile::None);
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GFXTextureProfile::NONE);
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GuiCursor::GuiCursor()
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@ -62,14 +62,14 @@ GFX_ImplementTextureProfile( BLProjectedShadowProfile,
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GFXTextureProfile::PreserveSize |
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GFXTextureProfile::RenderTarget |
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GFXTextureProfile::Pooled,
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GFXTextureProfile::None );
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GFXTextureProfile::NONE );
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GFX_ImplementTextureProfile( BLProjectedShadowZProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::PreserveSize |
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GFXTextureProfile::ZTarget |
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GFXTextureProfile::Pooled,
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GFXTextureProfile::None );
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GFXTextureProfile::NONE );
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ProjectedShadow::ProjectedShadow( SceneObject *object )
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@ -70,7 +70,7 @@ GFX_ImplementTextureProfile( ShadowMapProfile,
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GFXTextureProfile::PreserveSize |
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GFXTextureProfile::RenderTarget |
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GFXTextureProfile::Pooled,
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GFXTextureProfile::None );
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GFXTextureProfile::NONE );
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GFX_ImplementTextureProfile( ShadowMapZProfile,
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GFXTextureProfile::DiffuseMap,
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@ -78,7 +78,7 @@ GFX_ImplementTextureProfile( ShadowMapZProfile,
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GFXTextureProfile::NoMipmap |
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GFXTextureProfile::ZTarget |
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GFXTextureProfile::Pooled,
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GFXTextureProfile::None );
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GFXTextureProfile::NONE );
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LightShadowMap::LightShadowMap( LightInfo *light )
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@ -37,7 +37,7 @@
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GFX_ImplementTextureProfile(ShadowMapTexProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::PreserveSize | GFXTextureProfile::Dynamic ,
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GFXTextureProfile::None);
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GFXTextureProfile::NONE);
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MODULE_BEGIN( ShadowMapManager )
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@ -134,7 +134,7 @@ GFX_ImplementTextureProfile( PostFxTargetProfile,
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GFXTextureProfile::PreserveSize |
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GFXTextureProfile::RenderTarget |
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GFXTextureProfile::Pooled,
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GFXTextureProfile::None );
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GFXTextureProfile::NONE );
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IMPLEMENT_CONOBJECT(PostEffect);
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@ -142,7 +142,7 @@ IMPLEMENT_CONOBJECT(PostEffect);
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GFX_ImplementTextureProfile( PostFxTextureProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::Static | GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap,
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GFXTextureProfile::None );
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GFXTextureProfile::NONE );
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void PostEffect::EffectConst::set( const String &newVal )
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@ -59,14 +59,14 @@ MODULE_END;
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GFX_ImplementTextureProfile( ReflectRenderTargetProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap | GFXTextureProfile::RenderTarget | GFXTextureProfile::Pooled,
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GFXTextureProfile::None );
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GFXTextureProfile::NONE );
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GFX_ImplementTextureProfile( RefractTextureProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::PreserveSize |
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GFXTextureProfile::RenderTarget |
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GFXTextureProfile::Pooled,
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GFXTextureProfile::None );
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GFXTextureProfile::NONE );
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static S32 QSORT_CALLBACK compareReflectors( const void *a, const void *b )
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{
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@ -62,7 +62,7 @@ GFX_ImplementTextureProfile( TerrainLayerTexProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::PreserveSize |
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GFXTextureProfile::Dynamic,
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GFXTextureProfile::None );
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GFXTextureProfile::NONE );
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void TerrainBlock::_onFlushMaterials()
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