Merge pull request #601 from BeamNG/rename_GFXTextureProfile_None

Rename enum GFXTextureProfile::None for avoid conficts on Linux.
This commit is contained in:
Daniel Buckmaster 2014-05-10 11:01:18 +10:00
commit a42c92391a
13 changed files with 24 additions and 24 deletions

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@ -42,7 +42,7 @@ GFX_ImplementTextureProfile(GFXFontTextureProfile,
GFXTextureProfile::Static |
GFXTextureProfile::KeepBitmap |
GFXTextureProfile::NoMipmap,
GFXTextureProfile::None);
GFXTextureProfile::NONE);
template<> void *Resource<GFont>::create(const Torque::Path &path)
{

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@ -1031,7 +1031,7 @@ void GFXTextureManager::_validateTexParams( const U32 width, const U32 height,
// If the format is non-compressed, and the profile requests a compressed format
// than change the format.
GFXFormat testingFormat = inOutFormat;
if( profile->getCompression() != GFXTextureProfile::None )
if( profile->getCompression() != GFXTextureProfile::NONE )
{
const int offset = profile->getCompression() - GFXTextureProfile::DXT1;
testingFormat = GFXFormat( GFXFormatDXT1 + offset );

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@ -34,15 +34,15 @@
GFX_ImplementTextureProfile(GFXDefaultRenderTargetProfile,
GFXTextureProfile::DiffuseMap,
GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap | GFXTextureProfile::RenderTarget,
GFXTextureProfile::None);
GFXTextureProfile::NONE);
GFX_ImplementTextureProfile(GFXDefaultStaticDiffuseProfile,
GFXTextureProfile::DiffuseMap,
GFXTextureProfile::Static,
GFXTextureProfile::None);
GFXTextureProfile::NONE);
GFX_ImplementTextureProfile(GFXDefaultStaticNormalMapProfile,
GFXTextureProfile::NormalMap,
GFXTextureProfile::Static,
GFXTextureProfile::None);
GFXTextureProfile::NONE);
GFX_ImplementTextureProfile(GFXDefaultStaticDXT5nmProfile,
GFXTextureProfile::NormalMap,
GFXTextureProfile::Static,
@ -50,15 +50,15 @@ GFX_ImplementTextureProfile(GFXDefaultStaticDXT5nmProfile,
GFX_ImplementTextureProfile(GFXDefaultPersistentProfile,
GFXTextureProfile::DiffuseMap,
GFXTextureProfile::PreserveSize | GFXTextureProfile::Static | GFXTextureProfile::KeepBitmap,
GFXTextureProfile::None);
GFXTextureProfile::NONE);
GFX_ImplementTextureProfile(GFXSystemMemProfile,
GFXTextureProfile::DiffuseMap,
GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap | GFXTextureProfile::SystemMemory,
GFXTextureProfile::None);
GFXTextureProfile::NONE);
GFX_ImplementTextureProfile(GFXDefaultZTargetProfile,
GFXTextureProfile::DiffuseMap,
GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap | GFXTextureProfile::ZTarget | GFXTextureProfile::NoDiscard,
GFXTextureProfile::None);
GFXTextureProfile::NONE);
//-----------------------------------------------------------------------------

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@ -106,7 +106,7 @@ public:
enum Compression
{
None,
NONE,
DXT1,
DXT2,
DXT3,
@ -114,7 +114,7 @@ public:
DXT5,
};
GFXTextureProfile(const String &name, Types type, U32 flags, Compression compression = None);
GFXTextureProfile(const String &name, Types type, U32 flags, Compression compression = NONE);
// Accessors
String getName() const { return mName; };

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@ -60,7 +60,7 @@
GFX_ImplementTextureProfile( GFXTheoraTextureProfile,
GFXTextureProfile::DiffuseMap,
GFXTextureProfile::NoMipmap | GFXTextureProfile::Dynamic,
GFXTextureProfile::None );
GFXTextureProfile::NONE );
//-----------------------------------------------------------------------------

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@ -91,7 +91,7 @@ GFX_ImplementTextureProfile(GFXMLTextureProfile,
GFXTextureProfile::DiffuseMap,
GFXTextureProfile::PreserveSize |
GFXTextureProfile::Static,
GFXTextureProfile::None);
GFXTextureProfile::NONE);
const U32 GuiMLTextCtrl::csmTextBufferGrowthSize = 1024;

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@ -63,13 +63,13 @@ GFX_ImplementTextureProfile(GFXGuiCursorProfile,
GFXTextureProfile::DiffuseMap,
GFXTextureProfile::PreserveSize |
GFXTextureProfile::Static,
GFXTextureProfile::None);
GFXTextureProfile::NONE);
GFX_ImplementTextureProfile(GFXDefaultGUIProfile,
GFXTextureProfile::DiffuseMap,
GFXTextureProfile::PreserveSize |
GFXTextureProfile::Static |
GFXTextureProfile::NoPadding,
GFXTextureProfile::None);
GFXTextureProfile::NONE);
GuiCursor::GuiCursor()

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@ -62,14 +62,14 @@ GFX_ImplementTextureProfile( BLProjectedShadowProfile,
GFXTextureProfile::PreserveSize |
GFXTextureProfile::RenderTarget |
GFXTextureProfile::Pooled,
GFXTextureProfile::None );
GFXTextureProfile::NONE );
GFX_ImplementTextureProfile( BLProjectedShadowZProfile,
GFXTextureProfile::DiffuseMap,
GFXTextureProfile::PreserveSize |
GFXTextureProfile::ZTarget |
GFXTextureProfile::Pooled,
GFXTextureProfile::None );
GFXTextureProfile::NONE );
ProjectedShadow::ProjectedShadow( SceneObject *object )

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@ -70,7 +70,7 @@ GFX_ImplementTextureProfile( ShadowMapProfile,
GFXTextureProfile::PreserveSize |
GFXTextureProfile::RenderTarget |
GFXTextureProfile::Pooled,
GFXTextureProfile::None );
GFXTextureProfile::NONE );
GFX_ImplementTextureProfile( ShadowMapZProfile,
GFXTextureProfile::DiffuseMap,
@ -78,7 +78,7 @@ GFX_ImplementTextureProfile( ShadowMapZProfile,
GFXTextureProfile::NoMipmap |
GFXTextureProfile::ZTarget |
GFXTextureProfile::Pooled,
GFXTextureProfile::None );
GFXTextureProfile::NONE );
LightShadowMap::LightShadowMap( LightInfo *light )

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@ -37,7 +37,7 @@
GFX_ImplementTextureProfile(ShadowMapTexProfile,
GFXTextureProfile::DiffuseMap,
GFXTextureProfile::PreserveSize | GFXTextureProfile::Dynamic ,
GFXTextureProfile::None);
GFXTextureProfile::NONE);
MODULE_BEGIN( ShadowMapManager )

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@ -134,7 +134,7 @@ GFX_ImplementTextureProfile( PostFxTargetProfile,
GFXTextureProfile::PreserveSize |
GFXTextureProfile::RenderTarget |
GFXTextureProfile::Pooled,
GFXTextureProfile::None );
GFXTextureProfile::NONE );
IMPLEMENT_CONOBJECT(PostEffect);
@ -142,7 +142,7 @@ IMPLEMENT_CONOBJECT(PostEffect);
GFX_ImplementTextureProfile( PostFxTextureProfile,
GFXTextureProfile::DiffuseMap,
GFXTextureProfile::Static | GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap,
GFXTextureProfile::None );
GFXTextureProfile::NONE );
void PostEffect::EffectConst::set( const String &newVal )

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@ -59,14 +59,14 @@ MODULE_END;
GFX_ImplementTextureProfile( ReflectRenderTargetProfile,
GFXTextureProfile::DiffuseMap,
GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap | GFXTextureProfile::RenderTarget | GFXTextureProfile::Pooled,
GFXTextureProfile::None );
GFXTextureProfile::NONE );
GFX_ImplementTextureProfile( RefractTextureProfile,
GFXTextureProfile::DiffuseMap,
GFXTextureProfile::PreserveSize |
GFXTextureProfile::RenderTarget |
GFXTextureProfile::Pooled,
GFXTextureProfile::None );
GFXTextureProfile::NONE );
static S32 QSORT_CALLBACK compareReflectors( const void *a, const void *b )
{

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@ -62,7 +62,7 @@ GFX_ImplementTextureProfile( TerrainLayerTexProfile,
GFXTextureProfile::DiffuseMap,
GFXTextureProfile::PreserveSize |
GFXTextureProfile::Dynamic,
GFXTextureProfile::None );
GFXTextureProfile::NONE );
void TerrainBlock::_onFlushMaterials()