Fix for fuzzy borders

This commit is contained in:
LukasPJ 2015-01-12 17:00:29 +01:00
parent ad7b75de09
commit a3f08df9e3
2 changed files with 2 additions and 2 deletions

View file

@ -730,7 +730,7 @@ void TerrainMacroMapFeatHLSL::processPix( Vector<ShaderComponent*> &componentL
} }
// Add to the blend total. // Add to the blend total.
meta->addStatement( new GenOp( " @ = max( @, @ );\r\n", blendTotal, blendTotal, detailBlend ) ); meta->addStatement( new GenOp( " @ += @;\r\n", blendTotal, detailBlend ) );
// If this is a prepass then we skip color. // If this is a prepass then we skip color.
if ( fd.features.hasFeature( MFT_PrePassConditioner ) ) if ( fd.features.hasFeature( MFT_PrePassConditioner ) )

View file

@ -170,7 +170,7 @@ bool TerrainBlock::_initBaseShader()
desc.zDefined = true; desc.zDefined = true;
desc.zWriteEnable = false; desc.zWriteEnable = false;
desc.zEnable = false; desc.zEnable = false;
desc.setBlend( true, GFXBlendSrcAlpha, GFXBlendOne ); desc.setBlend( true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha );
desc.cullDefined = true; desc.cullDefined = true;
desc.cullMode = GFXCullNone; desc.cullMode = GFXCullNone;
desc.colorWriteAlpha = false; desc.colorWriteAlpha = false;