mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-03 04:20:30 +00:00
Initial setup for shader connectors
This commit is contained in:
parent
524e5aad2d
commit
a3a877eaf2
4 changed files with 71 additions and 0 deletions
|
|
@ -104,6 +104,11 @@ void CustomShaderFeatureData::addTexture(String name, String type, String sample
|
|||
mFeatureHLSL->addTexture(name, type, samplerState, arraySize);
|
||||
}
|
||||
|
||||
void CustomShaderFeatureData::addConnector(String name, String elementName, String type)
|
||||
{
|
||||
mFeatureHLSL->addConnector(name, elementName, type);
|
||||
}
|
||||
|
||||
bool CustomShaderFeatureData::hasFeature(String name)
|
||||
{
|
||||
return mFeatureHLSL->hasFeature(name);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue