Initial setup for shader connectors

This commit is contained in:
Areloch 2018-01-16 14:24:21 -06:00
parent 524e5aad2d
commit a3a877eaf2
4 changed files with 71 additions and 0 deletions

View file

@ -104,6 +104,11 @@ void CustomShaderFeatureData::addTexture(String name, String type, String sample
mFeatureHLSL->addTexture(name, type, samplerState, arraySize);
}
void CustomShaderFeatureData::addConnector(String name, String elementName, String type)
{
mFeatureHLSL->addConnector(name, elementName, type);
}
bool CustomShaderFeatureData::hasFeature(String name)
{
return mFeatureHLSL->hasFeature(name);