Relocating sky related assets.

Also reduced duplication of the "empty" solid color sky cubemaps.
This commit is contained in:
thecelloman 2013-04-04 10:46:28 -04:00
parent a868b649ad
commit a371fc5855
112 changed files with 99 additions and 336 deletions

View file

@ -672,7 +672,7 @@ function ObjectBuilderGui::buildCloudLayer(%this)
{
OBObjectName.setValue( "" );
%this.objectClassName = "CloudLayer";
%this.addField( "texture", "TypeImageFilename", "Texture", "art/images/skies/clouds/clouds_normal_displacement" );
%this.addField( "texture", "TypeImageFilename", "Texture", "art/skies/clouds/clouds_normal_displacement" );
%this.process();
}
@ -684,9 +684,9 @@ function ObjectBuilderGui::buildBasicClouds(%this)
// This is a trick... any fields added after process won't show
// up as controls, but will be applied to the created object.
%this.addField( "texture[0]", "TypeImageFilename", "Texture", "core/art/skies/clouds/cloud1" );
%this.addField( "texture[1]", "TypeImageFilename", "Texture", "core/art/skies/clouds/cloud2" );
%this.addField( "texture[2]", "TypeImageFilename", "Texture", "core/art/skies/clouds/cloud3" );
%this.addField( "texture[0]", "TypeImageFilename", "Texture", "art/skies/clouds/cloud1" );
%this.addField( "texture[1]", "TypeImageFilename", "Texture", "art/skies/clouds/cloud2" );
%this.addField( "texture[2]", "TypeImageFilename", "Texture", "art/skies/clouds/cloud3" );
}
function ObjectBuilderGui::checkExists( %this, %classname )